Introduction to XR: Applications and Technology - Micro-credential
| Program start date | Application deadline |
| 2026-01-01 | - |
Program Overview
Introduction to XR: Applications and Technology - Micro-credential
Overview
This micro-credential is designed for creative media professionals, musicians, composers, visual artists, and those looking to upskill in the development of interactive environments using Unity software and apply their audio, 3D visual, and interactive media skills in Virtual Reality and Augmented Reality.
Course Details
- Awards: 5 ECTS | Level 9
- Number of Places: 20 Places
- Next Intake: January
- Course Coordinator: Daniel Wearen
- Course Director: Dr. Fionnuala Conway
- Closing Date: 6th January
Admission Requirements
- Experience with the fundamentals of audio and visual production is highly desirable, but not necessary, for this micro-credential
- CV
Course Fees
The course fees can be found on the university's website.
What Will I Learn?
The aim of this micro-credential is to give learners a broad but deep overview of the Unity3D software and how it can be used to develop Virtual and Augmented reality applications. The focus of these developments will be applications in a variety of areas, from art and music to health and training. Learners will show their design and development skills, in the Unity software, by creating two portfolio-standard XR projects (a VR and an AR application).
What Will I Do?
- Attend weekly 2-hour lectures, which will be classroom-based but also live-streamed and recorded for those who prefer online delivery.
- Create 2 applications that can be used for portfolio and write a report on the design and development of each piece.
How Will This Micro-credential Be Delivered?
This micro-credential will be delivered in a blended format (in-person/online) with weekly 2-hour lectures and seven 2-hour tutorials during daytime hours, over a period of 12 weeks that can be completed entirely online or in person.
How Is This Micro-credential Assessed?
It is assessed through 2 practical assessments, worth 40% and 60% respectively.
- Assignment 1 (40%): Focuses on the development of an original interactive environment in VR and shows the learner’s ability to think creatively about the application and use of the interactive environment.
- Assignment 2 (60%): Has 2 parts: Part 1 requires the learner to create a video trailer of Assignment 1. Part 2 requires learners to develop an original interactive Augmented Reality application, to be experienced using a mobile phone (or another AR device they may have access to).
