| Program start date | Application deadline |
| 2025-09-01 | - |
Program Overview
Digital Arts and Intermedia Practices (M.Phil.)
NFQ Level 9
Overview
The M.Phil. in Digital Arts and Intermedia Practices is a postgraduate program that critically engages with emergent digital technologies and infrastructures through artistic research and practice. Students examine diverse applications of AR and VR, AI, interactive design, game design, immersive environments, and urban media interventions. The program allows students to customize their studies with electives in performance studies, documentary film, and writing for computer games, alongside core modules that draw from 21st-century visual art, sound art, interactive art, and new media art.
Course Structure
The full-time program consists of:
- 6 taught modules (10 ECTS each) delivered equally across 2 semesters (60 ECTS)
- Research Project (30 ECTS)
The part-time program consists of:
- Year 1 (40 ECTS) = 4 taught modules (10 ECTS each)
- Year 2 (50 ECTS) = 2 taught modules (10 ECTS each) + Research Project (30 ECTS)
Course Content
Both full-time and part-time students will take 4 core modules and 2 elective modules, as well as completing an independent research project.
Core Modules (10 ECTS each):
- Contextualising Digital Art: Histories, Theories, Publics, Practices
- Digital Storyworlds
- Digital Art as Critical Spatial Practice
- Collaborative Intermedia Studio: Advanced Digital Arts Production
Elective Modules (10 ECTS each):
- Strategies of Performance Analysis
- Creative Documentary
- Writing for Computer Games 1
- Writing for Computer Games 2
Research Project (30 ECTS): The final project for the program is a self-directed research project developed in a subject area relevant to each student’s practice and research interests. There are three options:
- A written dissertation of no more than 15,000 words exploring a specific theme, practitioner, technology, or institution relevant to the field of digital art and intermedia practice.
- A practice-oriented work or exhibition developed on a realistic scale with available resources, accompanied by a critical reflection (5,000-8,000 words).
- A document or proposal developed to advance the student’s professional practice.
Admission Requirements
Applicants will be expected to submit a written statement in support of their application with examples of prior creative or academic work.
English Language Requirements
All applicants to Trinity are required to provide official evidence of proficiency in the English language. Applicants to this course are required to meet Band B (Standard Entry) English language requirements.
Career Opportunities
This program prepares students to develop professional artistic and curatorial practices and to pursue advanced research. Equally, the program equips students with the critical and technological skills to enter the creative industries through careers in digital media, interactive design, experience design, exhibition design, design consultancy, advertising, and marketing.
Course Fees
For a full list of postgraduate fees, please refer to the relevant section of the university's website.
Awards
NFQ Level 9
Number of Places
22 Places
Next Intake
September 2025
Course Director
Dr. Sven Anderson
Closing Date
30th June 2025
Is This Course for Me?
This program is for students with both practice- and theory-based backgrounds, who are driven to work across different artistic disciplines, and who want to develop highly transferable skills rooted in critical theory and creative digital technologies. The program does not require any specific technological skillset.
