Students
Tuition Fee
GBP 17,900
Per year
Start Date
2026-09-01
Medium of studying
On campus
Duration
3 years

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Details
Program Details
Degree
Bachelors
Major
Computer Science | Game Design | Software Engineering
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 17,900
Intakes
Program start dateApplication deadline
2026-09-01-
2027-09-01-
About Program

Program Overview


Computer Games Technology BSc (Hons)

Overview

Learn how to develop computer games from experts with extensive knowledge and industry connections using advanced gaming development facilities.


Key Information

UCAS Code:

G452, G453


Accreditation:

This course is Accredited


Typical Offer:

112-120 UCAS points to include a minimum of 2 A levels, or equivalent


Study Mode and Duration

  • 3 years full-time
  • 4 years sandwich with work placement
  • 4 years with foundation year
  • 5 years sandwich with foundation year and work placement

Start Date

  • September 2025

Course Information

Overview

As a student on our TIGA-accredited BSc (Hons) Computer Games Technology degree, you'll develop the skills to turn ideas and concepts into reality, using industry-standard design and development techniques.


Graduates from this course are working on big titles at Rockstar and Electronic Arts, classics at Rare, and developing homegrown Indie Games.


This is your opportunity to join them.


Course Highlights

  • Learn from computer games development experts with extensive knowledge, experience and industry connections
  • Stand out from other graduates by studying specialist modules such as psychological theory for game designers and artificial intelligence (AI) in gaming
  • Enhance your CV as you apply your skills on real client briefs – past projects have included training simulations for the Royal Navy and virtual reality experiences
  • Use the same software as the professionals in some of the most advanced gaming development facilities at any university in the country
  • Showcase your skills to employers and network with professionals in the computer games industry by taking part in our annual GameJam event
  • Have the chance to set up a company and sell your own games
  • Opt to do a foundation year with ICP to get uni-ready ahead of this course, then take up a guaranteed place on this full Bachelor's degree when you successfully finish your foundation year

Accreditation

This course is accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a range of games industry needs, such as programming, art, design and entrepreneurship.


Entry Requirements

Entry Requirements (September 2025 start)

BSc (Hons) Foundation year


Typical Offers for BSc (Hons) Computer Games Technology

  • A levels - BBB-BBC
  • UCAS points - 120-128 points to include a minimum of 2 A levels, or equivalent
  • T-levels - Merit
  • BTECs (Extended Diplomas) - DDM-DMM
  • International Baccalaureate - 25

You may need to have studied specific subjects or GCSEs - see full entry requirements and other qualifications we accept.


English Language Requirements

  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5

See alternative English language qualifications.


We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.


If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.


Facilities

Motion Capture Studio

Learn how to use the same professional motion capture equipment used in the VR, game design, and film industries.


Photogrammetry and Scanning Studio

Scan people, objects, or locations with our 144-camera-decked photogrammetry and scanning studio.


Volumetric Video Studio

With our Holosys-powered Volumetric Video Studio, you can capture stunning 3D footage of moving objects for your next XR project.


Careers and Opportunities

With 95% of our graduates finding work within a year after university, you'll be confident to graduate with sought-after skills and knowledge for various careers.


Besides the gaming industry, you can apply the skills you develop to other areas using such technologies – including virtual production, virtual/alternative reality (VR/AR), simulation training and healthcare.


Graduate Destinations

Our graduates work at some of the biggest industry names, including:


  • Rockstar Games
  • Naughty Dog
  • Frontier
  • Cloud Imperium
  • Unity
  • Rare
  • Codemasters
  • Electronic Arts
  • Rebellion
  • Jagex
  • Creative Assembly
  • Sumo Digital
  • Climax
  • Stainless Games
  • Playstation Studios

Modules

Each module on this course is worth a certain number of credits.


In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.


What You'll Study

Foundation year Year 1 Year 2 Year 3 Placement year


Foundation Year

If you're not sure you meet the entry requirements, or need some help to get uni-ready, then we offer this course with a foundation year to bring you up to speed.


  • You'll study with our partners ICP on the University of Portsmouth campus with access to all facilities, support and societies
  • When you finish your foundation year successfully, you get a guaranteed place on BSc (Hons) Computer Games Technology
  • Get used to how lectures, seminars and tutorials work, so you can move onto your degree ready for success
  • Learn how to meet the demands of taking on a bachelor's degree at university

Find out more about our foundation years with ICP


Core Modules

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Business Studies - 10 credits

On this module, you'll explore fundamental aspects of business and the business evaluation process.


You'll gain an appreciation for the knowledge and skills required to effectively manage and operate a business. Topics covered include core concepts in business studies, understanding the business environment, different forms of business structures, business strategy and planning, enterprise, innovation, and entrepreneurship. You'll also delve into basic financial statements, key financial ratios, costs, budgeting, an introduction to marketing concepts, and creating marketing plans.


Design Concepts - 20 credits

This Design Concepts module attempts to engage students starting to conceptualise design solutions to simple engineering problems, employing suitable engineering principles as well as communicating the key aspects of their designs through visual presentation and discussion.


You'll focused on developing student ability to translate ideas to hand drawings and sketches as an important part of the design process. Successful completion of this module indicates that you will have obtained a good understanding of and ability to apply the requisite basic Design Concepts knowledge and skills.


Collect, assess and evaluate a variety of data required to undertake a design project.


Understand the structure of the design through transformation and convergent stages. The principal phases from consideration of market need through specification, conceptual designs, feasibility, detail design to manufacture, modification, development, use and retirement.


ICT Skills - 10 credits

The ICT Skills module offers a current overview of the tech landscape and equips you with essential skills in using productivity software and internet applications.


The module introduces candidates to the interesting challenges that ICT presents today and covers many anchor points that may serve as a bridge to their interests and lifestyles.


Interactive Learning Skills and Communication - 20 credits

When you complete this module successfully, you'll have a solid understanding and can use both the theory and practical skills you need for degree level study.


It also means you understand the value of scholarships, allowing you to move on to postgraduate programs at the University of Portsmouth.


Maths for Science and Computing - 20 credits

This module supports engineering, mathematics, science, and related fields as a foundation for advanced mathematics study.


Completing this module demonstrates a strong understanding and application of essential mathematical skills.


New Media and Digital Cultures - 15 credits

This module has been designed to provide the basis to further study of contemporary media culture and enhance conceptual and critical thinking.


Successful completion of this module indicates that students have obtained a good understanding of and ability to understand and rationalise aspects of emerging New Media; and indicates that students have obtained a good understanding of and ability to apply the requisite basic understanding and critical thinking skills to enable them to proceed to a range of programmes at the University.


Programming Concepts - 10 credits

You will learn the foundation for studying natural laws and developing conceptual thinking.


Completing this module will allow you to demonstrate a strong understanding of programming concepts and the ability to apply basic programming knowledge and skills.


Research Methods, Critical Thinking and Expression - 15 credits

This module has been designed to prepare students with an underpinning knowledge and skills in research methods, critical thinking and expression.


The module will give students the basic tools to conduct research using either qualitative or quantitative methodologies.


It will also enhance comprehension and interpretation of the mechanics of argumentation; the ability to effectively evaluate the rationale of argument and evidence to support claims; assess the credibility of sources made in claims; and formulate and deliver both verbally and in writing well-structured and critically reasoned arguments and opinions.


How You'll Spend Your Time

One of the main differences between school or college and university is how much control you have over your learning.


We use a blended learning approach to teaching, which means you'll take part in both face-to-face and online activities during your studies. As well as attending your timetabled classes you'll study independently in your free time, supported by staff and our virtual learning environment, Moodle.


A Typical Week

We recommend you spend at least 35 hours a week studying for your Computer Games Technology degree. In your first year, you'll be in timetabled teaching activities such as lectures, seminars, tutorials, and practical classes and workshops for about 9 hours a week. The rest of the time you'll do independent study such as research, reading, coursework and project work, alone or in a group with others from your course. You'll probably do more independent study and have less scheduled teaching in years 2 and 3, but this depends on which modules you choose.


Supporting You

The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff to enhance your learning experience and help you succeed. You can build your personalised network of support from the following people and services:


Types of Support

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Personal Tutor

Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.


You'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.


Student Support Advisor

In addition to the support you get from your personal tutor, you'll also have access to a Faculty student support advisor. They can give you confidential, impartial advice on anything to do with your studies and personal wellbeing and refer you to specialist support services.


Academic Skills Tutors

You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.


They can help with:


  • improving your academic writing (for example, essays, reports, dissertations)
  • delivering presentations (including observing and filming presentations)
  • understanding and using assignment feedback
  • managing your time and workload
  • revision and exam techniques
Creative Skills Tutors

If you need support with software and equipment or you want to learn additional skills (including skills not covered on your course), our creative skills tutors provide free workshops, activities and one-on-one tutorials. Skills you can learn include life drawing, film camera operation and video production.


IT and Computing Support

Computing support staff are always available to give technical support in the Faculty's computer suites during normal working hours. There's also some support available from 5.00pm to midnight at busy times of the year.


Academic Skills Tutors (AST)

During term time, Faculty Academic Skills Tutors (AST) are available for bookable 1-to-1 sessions, small group sessions and online sessions. These sessions are tailored to your needs.


Support is available for skills including:


  • University study
  • Getting into the right study mindset
  • Note-taking and note-making skills
  • Referencing
  • Presentation skills
  • Time management, planning, and goal setting
  • Critical thinking
  • Avoiding plagiarism

If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.


Wellbeing and Mental Health Support

Our online Learning Well mini-course will help you plan for managing the challenges of learning and student life, so you can fulfil your potential and have a great student experience.


You can get personal, emotional and mental health support from our Student Wellbeing Service, in person and online. This includes 1–2–1 support as well as courses and workshops that help you better manage stress, anxiety or depression.


Disability Advice and Additional Support

If you require extra support because of a disability or additional learning need our specialist team can help you.


They'll help you to


  • discuss and agree on reasonable adjustments
  • liaise with other University services and facilities, such as the library
  • access specialist study skills and strategies tutors, and assistive technology tutors, on a 1-to-1 basis or in groups
  • liaise with external services
Library Support

Library staff are available in person or by email, phone, or online chat to help you make the most of the University's library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.


The library is open 24 hours a day, every day, in term time.


Support with English

If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free In-Sessional English (ISE) programme to improve your English further.


Course Costs and Funding

Tuition Fees (September 2025 start)

BSc (Hons) Foundation year


  • UK/Channel Islands and Isle of Man students – £9,535 per year (may be subject to annual increase)
  • EU students – £9,535 a year (including Transition Scholarship – may be subject to annual increase)
  • International students – £17,900 per year (subject to annual increase)

Please note this foundation year with ICP isn't currently open to EU or International students.


Tuition fees terms and conditions


Funding Your Studies

Find out how to fund your studies, including the scholarships and bursaries you could get. You can also find more about tuition fees and living costs, including what your tuition fees cover.


Applying from outside the UK? Find out about funding options for international students.


Additional Course Costs

These course-related costs aren't included in the tuition fees. So you'll need to budget for them when you plan your spending.


Costs Breakdown

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Accommodation and Living Costs

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.


Recommended Reading

You'll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.


You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.


General Costs

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.


Final Year Project

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.


Equipment Costs

You may need to spend £20 - £75 per annum on drawing and modelling materials, printing, memory sticks or CDs, and DVDs. (Depending upon option modules selected).


Student Enterprise Module

If you take the Student Enterprise Module, you'll need to pay an additional cost of approximately £20.


Placement Year and Study Abroad Tuition Fees

If you take a placement year or study abroad year, tuition fees for that year are as follows:


  • UK/Channel Islands and Isle of Man students – £1,430 a year (may be subject to annual increase)
  • EU students – £1,430 a year, including Transition Scholarship (may be subject to annual increase)
  • International students – £2,875 a year (subject to annual increase)
Drawing Materials

You may need to spend £25–£50 per annum on drawing materials.


Apply

September 2025 start

BSc (Hons) Foundation year


To start BSc (Hons) Computer Games Technology in 2025, apply through UCAS. You'll need:


  • the UCAS course code – G452
  • our institution code – P80

Apply now through UCAS


If you'd prefer to apply directly, use our online application form.


You can also sign up to an Open Day to:


  • Tour our campus, facilities and halls of residence
  • Speak with lecturers and chat with our students
  • Get information about where to live, how to fund your studies and which clubs and societies to join

If you're new to the application process, read our guide on applying for an undergraduate course.


To start BSc (Hons) Computer Games Technology with Foundation Year in 2025, apply through UCAS. You'll need:


  • the UCAS course code – G453
  • our institution code – P80

Apply now through UCAS


Please note this foundation year with ICP isn't currently open to EU or International students.


You can also sign up to an Open Day to:


  • Tour our campus, facilities and halls of residence
  • Speak with lecturers and chat with our students
  • Get information about where to live, how to fund your studies and which clubs and societies to join

If you're new to the application process, read our guide on applying for an undergraduate course.


Applying from Outside the UK

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International and EU Students

As an international student you'll apply using the same process as UK students, but you'll need to consider a few extra things.


You can get an agent to help with your application. Check your country page for details of agents in your region.


Find out what additional information you need in our international students section.


If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.


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