Bachelor of Science (Honours) in Computer Games Development
Kuala Lumpur , Malaysia
Tuition Fee
USD 104,600
Per course
Start Date
Medium of studying
On campus
Duration
3 years
Details
Program Details
Degree
Bachelors
Major
Computer Science | Game Design | Game Development
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
USD 104,600
Intakes
| Program start date | Application deadline |
| 2025-07-17 | - |
| 2025-09-29 | - |
| 2025-11-25 | - |
About Program
Program Overview
Bachelor of Science (Honours) in Computer Games Development
Course Details
- Duration: 3 years
- Intake Date: 17 July 2025, 29 September 2025, 25 November 2025
- Awarding Body: APU, Malaysia
- Download Brochure: Available
- Apply Now: Available
Why Choose APU?
- Malaysia’s Premier Digital Tech University
- 5-Star Excellence Rating (SETARA)
- 100% Employability Rate
- Ranked No.16 for International Students in the World
- More than 80,000 Graduates & Alumni
Dual Degree
- APU-DMU Dual Degree Programme: Students who are under Bachelor’s Degree Programme will have the option to opt-in for the APU-DMU Dual Degree Scheme. Under this Scheme, students will receive 2 Degree Certificates & Transcripts upon graduation: 1 from Asia Pacific University (APU), Malaysia and 1 from De Montfort University (DMU), UK.
Admission Requirements
- General Requirements:
- STPM: 2 Passes in STPM with minimum Grade C (GP 2.0) in any subject with a Pass in Mathematics at SPM.
- A-Level: 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/IGCSE or equivalent.
- UEC: 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.
- Matriculation/Foundation: A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
- Direct Entry to Level 2 of the Degree:
- ICT Related Diplomas: Diploma with a minimum CGPA of 2.50 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
English Requirements
- International Students:
- IELTS: 5.5
- TOEFL IBT: 46
- Pearson (PTE): 51
- MUET: Band 4
Programme Outline
- What We Teach:
- A strong foundation in game development principles, incorporating technical, creative and artistic perspectives.
- A tailored pathway in either Game Art or Game Programming to align with students’ interests, career aspirations and the needs of the video games industry.
- Hands-on group projects simulating professional studio environments to enhance teamwork, project management skills and understanding of game development workflows.
- Exposure to current tools, technologies, and practices to ensure the students are well-prepared to meet the needs of this rapidly growing multi-billion-dollar industry.
Degree Level 1
- Common Modules:
- Fundamentals of Entrepreneurship
- Principles of Game Art
- Principles of Game Design
- Principles of Game Technology
- Game Development Fundamentals
- Game Development Team Project 1
- Specialised Modules - Game Art Track:
- Texturing Essentials
- Introduction to 3D Modelling
- Art Fundamentals
- Specialised Modules - Game Technology Track:
- Introduction to C++ Programming
- Mathematics for Games
- Data Structures and Algorithms
Degree Level 2
- Common Modules:
- Innovation Process
- Research Methods for Computing and Technology
- Game Business and Publishing
- Game Development Team Project 2
- Game Development Team Project 3
- Specialised Modules - Game Art Track:
- Visual Ideation and Concept Art for Games
- 3D Modelling for Games
- 3D Workflow and Design
- Advanced 3D Modelling for Games
- Introduction to Gameplay Animation
- Specialised Modules - Game Technology Track:
- Applied Mechanics and Progressive Game Engines
- Advanced C++
- Requirements Engineering
- Game Optimization and Performance
- Performant Rendering with C++
Internship (16 Weeks)
- Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.
Degree Level 3
- Common Modules:
- Venture Building
- Project Management
- Investigations Module
- Game Development Final Year Project
- Specialised Modules - Game Art Track:
- Advanced Gameplay Animation
- World Building
- Specialised Modules - Game Technology Track:
- Advanced Game Engine Application
- Graphics and Shader Programming
- Elective Modules (Choose 2):
- Character Development and Storytelling for Games
- Game World Creation
- Game Level Design
- UX/UI for Games
- Artificial Intelligence for Games
- Mobile Game Development
MQA Compulsory Subjects
- Appreciation of Ethics and Civilisation (M’sian Students)
- Malay Communication Language (Int’l Students)
- Philosophy and Current Issues
- Workplace Professional Skills
- Integrity and Anti-corruption
- Co-Curriculum
Game Development @ APU
- Game Development is the processes, techniques, theories and practices related to the creation of predominantly digital games but can also extend to non-digital games as well as game-based applications.
Computing & Technology
- Collaborative Industrial Partners: Industry-academia collaboration is a strategic necessity to ensure the quality and relevance of our programmes.
Facilities
- The APU Centre Point & Atrium serves as a melting pot of cultures from all over the world.
Career Path
- Your Career Path - Game Technology:
- Games Programmer
- Tools Programmer
- Gameplay Engineer
- Graphics Programmer
- Game Engine Programmer
- Technical Designer
- Your Career Path - Game Art:
- Game Artist
- Asset Artist
- Game FX Artist
- Gameplay Animator
- Character Artist
- Environment Artist
- Technical Artist
- Your Career Path - Game Design and Production:
- QA Game Tester
- Game Level Designer
- Game Project Manager
Fees & Certification
- Malaysian:
- Year 1: RM32,900
- Year 2: RM34,000
- Year 3: RM35,300
- Total: RM102,200
- International:
- Year 1: RM33,600 (USD7,815)
- Year 2: RM34,800 (USD8,095)
- Year 3: RM36,200 (USD8,420)
- Total: RM104,600 (USD24,330)
- MQA Cert: Programme code : (R3/0211/6/0042)(08/30)(A6216)
See More
