| Program start date | Application deadline |
| 2025-09-15 | - |
Program Overview
Program Overview
BA (Hons) Games Art and Technology
Course Overview
BA (Hons) Games Art and Technology is an innovative, multi-disciplinary programme designed to equip you with the essential skills required to thrive in the rapidly evolving games industry. The course offers a robust foundation in both 2D and 3D visual technologies and covers the entire game development process, from concept to completion.
Key Features:
- Industry-Relevant Skills: The curriculum is closely aligned with current industry practices, offering training in both traditional and emerging technologies.
- Interdisciplinary Learning: Opportunities to collaborate with peers from related courses, gaining a holistic understanding of the entire game development process.
- Play-First Philosophy: A unique approach prioritising hands-on game creation, encouraging you to learn through doing, experimenting, and iterating, mirroring real-world development processes.
- Cutting-Edge Technology: Working with industry-standard tools and technologies, including game engines, scripting, and 3D/2D art pipelines, preparing you for the technical demands of the industry.
- Comprehensive Preparation: The programme not only hones your artistic skills but also deepens your understanding of production methodologies, game culture, and design fundamentals, making you a well-rounded candidate for a variety of roles.
- Inclusive Learning Environment: The Universal Design for Learning framework ensures that the course is accessible to all students, supporting diverse learning styles and needs.
Modules:
Level 4
- The Creative Industries and You
- Art Principles for Game Artists
- 2D Workflows
- Introduction to Game Engines
- Introduction to 3D Modelling
- Introduction to Prototyping
- Introduction to Materials and Lighting
Level 5
- Character Design and Sculpting
- Advanced Materials and Shaders
- Defining Your Practice in Context
- Game Development Studio
- Exploring Your Practice Through Collaboration
- Optional: User Interfaces for Games, Procedural Workflows, Audio Design for Games, Designing for Hardware
Level 6
- Environmental Storytelling
- Pre-production
- Production
- Final Project
- Ready to Launch
- Optional: User Interfaces for Games, Procedural Workflows, Audio Design for Games, Designing for Hardware
Entry Requirements
- UCAS Tariff: 64 points
- A-Level: CC
- Pearson BTEC Level 3 National Extended Diploma: MMP
- GCSE: Three GCSEs at a minimum grade C/4, including English Language or Level 2 Equivalents
- IELTS: 6.0 with a minimum of 5.5 to be achieved in each band
UK applicants need to apply through UCAS using the codes:
- Course code: G200
- Institution code: B39 (BIMM University)
- Campus name: MetStudios London (Campus Code is I), MetStudios Brighton (Campus Code is E), MetStudios Bristol (Campus Code is F), MetStudios Leeds (Campus Code is G), or MetStudios Manchester (Campus Code is K)
Equipment Requirements
For more information, please check the Equipment in the Study with Us section for your chosen course, and the Location sections for the range of Equipment and Learning Resources available on each of our campuses.
Tuition Fees
UK students:
- £9,535 (per year)
- Note: International students who require a VISA to study in the UK are also welcome to apply for this course directly through our website. Applicants must meet the requirements set by UKVI. International tuition fees are £15,950
- Note: International students including UK Students applying through Berlin: 11,950€ (per year), International students including UK Students applying through Berlin: 16,950€(per year)
Application Process:
UK applicants need to apply through UCAS using the specified codes and follow the process accordingly. Please refer to the "Study with Us" section for more detailed guidelines on applying for the course, as well as specific details regarding requirements, deadlines, and application processing for international students.
Please refer above section regarding more info.