Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
Not Available
Duration
Not Available
Details
Program Details
Degree
Courses
Major
Animation | Digital Arts | Game Design
Area of study
Arts | Information and Communication Technologies
Course Language
English
About Program

Program Overview


CertHE Creative Technologies – Games Art and Technology

Overview

A Certificate of Higher Education, also known as a CertHE, is the equivalent to Level 4 (year one) of an undergraduate or bachelor’s degree.


Want a gateway into the games industry? MetStudios’ practical CertHE courses offer an introduction to the dynamic disciplines of game development. This one-year course offers an exciting opportunity for game makers and producers to delve into their craft through engaging lectures, workshops, and the creation of a comprehensive creative portfolio.


While the course primarily caters to international students, we also welcome mature students who possess experiential ability, even without formal qualifications. The course presents the perfect avenue for creative practitioners to benefit from the MetStudios experience and networking opportunities.


This course is offered through our partnership with BIMM University. UK students on this course may be eligible for the maximum Tuition Fee Loan amount, which covers the full tuition fee. Please check the Fees & Finance section for more information.


Why Take the Course?

  • Industry-Relevant Skills: Learn specialised game art techniques using industry-standard software to create characters, environments, and assets.
  • Fast-Track Entry: Achieve a recognised qualification in one year, providing quicker access to roles or further education in game art.
  • Portfolio Development: Create a professional-quality portfolio of game art to showcase your artistic abilities to employers or clients.
  • Networking and Opportunities: Collaborate with game designers and developers, gaining valuable industry connections and project experience.

Module Overview

The Games Art pathway focuses on the key skills required for games development within art departments and an introduction to the software development lifecycle. It will develop and encourage debate around the cultural and political nature of games and development.


Modules

Students will study the following modules:


  • Foundational Art
  • 2D workflows
  • Introduction to Games Engines
  • 3D Models
  • PBR and Lighting
  • Prototyping
  • Studio Project

Entry Requirements

  • UCAS Tariff: 64 points
  • A-Level: CC
  • Pearson BTEC Level 3 National Extended Diploma: MMP
  • GCSE: Three GCSEs at a minimum grade C/4, including English Language or Level 2 Equivalents
  • IELTS: 6.0 with a minimum of 5.5 to be achieved in each band

UK applicants need to apply through UCAS using codes:


  • Course code: G210
  • Institution code: B39 (BIMM University)
  • Campus name: Brighton (Campus Code is E)

Applicants may also provide an equivalent Level 3 qualification such as a Baccalaureate or International Baccalaureate.


Equipment Requirements

For more information, please check Equipment in the Study with Us section for your chosen course, and the Location sections for the range of Equipment and Learning Resources available on each of our campuses.


Application Information

For more information on CertHE Creative Technologies – Games Art and Technology entry requirements, language requirements, funding, and the application process please visit:


  • Study with Us

Dates & Prices

The prices below cover the duration of the course. Please select the course location.


Brighton

  • 15 September 2025 - 19 May 2028
  • £9,535 – UK Students
  • £9,535** – EU/EEA Students
  • £15,950** – International Students

Berlin

  • 15 September 2025 - 19 May 2028
  • €13,950 – EU/EEA Students
  • €15,950** – International Students

Alternative Pathways

  • CertHE Creative Technologies – Games Design and Development

Latest

  • Mastering soft skills for success in the games industry
  • In conversation with animator Poppy Marlow
  • Student accommodation: From spawn point to boss mode
  • Bridging realities: Exploring the synergy between games and animation
  • The state of the video games, animation, and VFX industries
  • Why study animation?
  • Why making art matters: A masterclass with Nathalie Lawhead
  • MetFilm School & MetStudios Announce the Easter Series 2025
  • Meet Your MetStudios Lecturers
  • Berlin Students and Applicants Come Together for Games Jam
  • Pitching a Game: Lessons from Oliver Georgallis’ Masterclass
  • Spotlight On: Dr. Amrinder Romana (Head of School, MetStudios London)
See More