Students
Tuition Fee
GBP 16,700
Per year
Start Date
Medium of studying
On campus
Duration
3 years
Details
Program Details
Degree
Bachelors
Major
Digital Media | Game Design | Game Development
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 16,700
Intakes
Program start dateApplication deadline
2025-09-01-
About Program

Program Overview


Immersive Technologies

Course Overview

Studying Immersive Technologies at Winchester, you will become well-versed in industry game engines, Unity and Unreal, and 3D technologies and texture creation, giving you the knowledge and skills to create captivating digital experiences.


Course Features

  • Prepare for the future with a degree focused on game design and development, augmented and virtual reality, world design and connected device development
  • Dive into diverse immersive and developmental technology, mastering design and programming languages with pivotal production techniques within the dynamic games and tech industry
  • Gain the skills and knowledge needed to excel in the expansive, immersive technology market
  • Create a standout portfolio that showcases your finest projects and achievements
  • In your final year, choose to start your own business, work on a consultancy project or complete a professional placement

Course Details

Our aim is to shape 'confident learners' by enabling you to develop the skills needed to excel in your studies here and as well as onto further studies or the employment market.


You are taught primarily through a combination of lectures and seminars, allowing opportunities to discuss and develop your understanding of topics covered in lectures in smaller groups.


Independent Learning

Over the duration of your course, you will be expected to develop independent and critical learning, progressively building confidence and expertise through independent and collaborative research, problem-solving and analysis with the support of staff. You take responsibility for your own learning and are encouraged to make use of the wide range of available learning resources available.


Overall Workload

Your overall workload consists of class contact hours, independent learning and assessment activity.


While your actual contact hours may depend on the optional modules you select, the following information gives an indication of how much time you will need to allocate to different activities at each level of the course.


Location

Taught elements of the course take place on campus in Winchester.


Teaching Hours

All class based teaching takes places between 9am – 6pm, Monday to Friday during term time. Wednesday afternoons are kept free from timetabled teaching for personal study time and for sports clubs and societies to train, meet and play matches. There may be some occasional learning opportunities (for example, an evening guest lecturer or performance) that take places outside of these hours for which you will be given forewarning.


Assessment

Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.


We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes.


Percentage of the Course Assessed by Coursework

The assessment balance between examination and coursework depends to some extent on the optional modules you choose. The approximate percentage of the course assessed by different assessment modes is as follows:


YEAR 1 (LEVEL 4)*:
  • 54% coursework
  • 0% written exams
  • 46% practical assessment
YEAR 2 (LEVEL 5)*:
  • 89% coursework
  • 0% written exams
  • 11% practical assessment
YEAR 3 (LEVEL 6)*:
  • 67% coursework
  • 0% written exams
  • 33% practical assessment

Modules

Year 1

  • Principles of Immersive Tech: Theory, Software and Sustainable Practices (30 Credits)
  • Interactive & 3D Mini Projects (30 Credits)
  • Individual VR, Game or 3D World Practice (30 Credits)
  • Discovering Your Subject (30 Credits)

Year 2

  • Your Digital Influence: Strategic Self-Promotion (30 Credits)
  • Immersive Experiences for User-Focused Solutions (30 Credits)
  • Transforming Society Through Digital Innovation – RSA Research Informed Project (30 Credits)
  • Research and Consultancy Skills (30 Credits)

Year 3

  • Mastering Middleware, Tools & APIs: Enhance Your Immersive Development Potential (30 Credits)
  • Your Professional Potential: Crafting a Dynamic Portfolio for Success (30 Credits)
  • Exploring your Industry (30 Credits)
  • Capstone Project (60 Credits)

Entry Requirements

UK International


  • 104-120 points

Our offers are typically made using UCAS tariff points to allow you to include a range of level 3 qualifications and as a guide, the requirements for this course are equivalent to:


  • A-Levels: BBC-BBB from 3 A Levels or equivalent grade combinations (e.g. BBB is comparable to ABC in terms of tariff points)
  • BTEC/CTEC: DMM from BTEC or Cambridge Technical (CTEC) qualifications
  • International Baccalaureate: To include a minimum of 2 Higher Level certificates at grade H4
  • T Level: Merit in a T Level

Additionally, we accept tariff points achieved for many other qualifications, such as the Access to Higher Education Diploma, Scottish Highers, UAL Diploma/Extended Diploma and WJEC Applied Certificate/Diploma, to name a few. We also accept tariff points from smaller level 3 qualifications, up to a maximum of 32, from qualifications like the Extended Project (EP/EPQ), music or dance qualifications.


In addition to level 3 study, the following GCSE’s are required:


  • GCSE English Language at grade 4 or C, or higher. Functional Skills at level 2 is accepted as an alternative, however Key Skills qualifications are not.

If you will be over the age of 21 years of age at the beginning of your undergraduate study, you will be considered as a mature student. This means our offer may be different and any work or life experiences you have will be considered together with any qualifications you hold.


Tuition Fees

2025/6 Course Tuition Fees

UK / Channel Islands / Isle of Man / Republic of Ireland International
Year 1* £9,535 £16,700

Additional Tuition Fee Information

*(UK / Channel Islands / Isle of Man / Republic of Ireland) £9,535 for the 25/26 academic year. Fees for future academic years will be determined in line with our Terms and Conditions.


*(International) £16,700 for the 25/26 academic year. Fees for future academic years will be determined in line with our Terms and Conditions.


Additional Costs

As one of our students all of your teaching and assessments are included in your tuition fees, including, lectures/guest lectures and tutorials, seminars, laboratory sessions and specialist teaching facilities. You will also have access to a wide range of student support and IT services.


There might be additional costs you may encounter whilst studying. The following highlights the mandatory and optional costs for this course:


Optional

  • Core texts: Core texts are available from the University Library. However some students prefer to purchase their own copies. Some core texts can be bought second-hand or as an ebook which can often reduce this cost. Indicative cost is £150 for whole course.

Mandatory

  • Laptop: Students are expected to have their own laptop to use on this course. Indicative cost is £200-£1,000.

Scholarships, Bursaries and Awards

We have a variety of scholarship and bursaries available to support you financially with the cost of your course. To see if you’re eligible, please see our Scholarships and Awards page.


Career Prospects

Graduates may work within industries such as game design/development, immersive app development, AR and VR/XR applications, embedded device design/development, 3D environments for virtual worlds, heritage interpretation applications, motion graphics, and user experience design in multiple design disciplines. For those with an entrepreneurial spirit, starting your own company is also within reach, with our Year 3 modules supporting student start-ups.


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