Computer Games Development with Foundation
Program start date | Application deadline |
2026-09-01 | - |
Program Overview
Computer Games Development with Foundation BSc Honours
Overview
Our degree courses with foundation year offer the opportunity to prepare you for advanced study before you progress onto a full honours degree at the University of Westminster. Whether you do not feel ready for degree-level study, don’t have the right qualifications, want to change your subject specialism or return to study after an absence from education, we aim to encourage a broad range of students to undertake our Foundation year in order to progress onto their full honours degree with us.
The foundation year is designed to give you the opportunity to explore new ideas, opening up new perspectives on the key debates within your chosen field. During the foundation year you will explore a range of creative disciplines and get a chance to develop in your chosen field, benefiting from workshops in our high end facilities and working with leading academics who will encourage you to become a confident and creative thinker. Core modules accelerate your academic and professional development and you will also take modules within your chosen field, giving you the chance to develop a cross-disciplinary perspective on your course.
On successful completion of the foundation year, you will be able to move on to study for the Computer Games Development BSc Honours over a further three years study.
Our Computer Games Development course combines technology and creativity in a multidisciplinary way. The games industry is an expanding and challenging sector with continually evolving ideas and cutting-edge technologies. It requires practitioners to exercise more flexibility in software specifications and functionality, through adapting their approaches to design and management while keeping abreast of broad changes to technology.
This course covers all major technical aspects of the games development process, from design to production. It aims to prepare you for a career in software development with a particular emphasis on computer games. The course provides you with a solid understanding of game technologies, including programming, applied maths, computer graphics and game engines. You'll develop a broad range of knowledge and skills including mobile and web application development, 3D modelling and animation, and human-computer interaction. To enhance student employability, the course offers a number of talks from the creative industry and will support your participation in prestige game competitions and digital fairs, as well as industrial placements and internships.
The primary language you'll learn is C++, but you'll also have the opportunity to engage with other languages and software, such as C#, Python (Machine Learning, Algorithms), JavaScript and Swift. For character development we use Adobe Maya, Photoshop, 3DS Max and 3D Coat. The course focuses on using Unreal Engine 4 and Blueprints technology, but students will have the opportunity to engage with any of the commercial engines across the course.
The course will prepare you for work in an increasingly challenging and rewarding field by giving you a clear perspective on the current nature and practice of games development. You'll be equipped with the required technical and creative skills for the new era of game developers. You'll gain a thorough knowledge of programming, computer graphics and game project management, together with an appreciation of the industrial environment. The course also includes opportunities to work on group productions, including multidisciplinary game projects that simulate a real game industry environment.
The course offers a short-term, work-based learning experience that will give you the opportunity to work on a real-life problem, which is normally set by an external organisation as a small-scale project. This experience will allow you to put theory into practice by applying knowledge and skills gained from various modules to address a real-life situation, usually within the context of a business-related problem.
In previous years, there have been opportunities to travel and to engage with students from other universities across Europe. Trips have included Distant Horizons in Seville, Spain, as well as our annual Wmin-Graz Hackthon.
In addition, you'll have the opportunity to undertake a year in industry (work placement) after completing Year 2. This will help you gain work experience and enhance your employability after you graduate. You'll be offered help and support to find and secure placement opportunities through various workshops and events organised by the Careers and Employability Service and the course team. Typically, you'll be assigned into roles involving tasks related to various aspects of computer games development.
Top reasons to study with us
- Valuable industry insights – our strong links to the sector ensure the course is taught with the games development industry in mind. Our teaching staff includes academics with experience in the games industry alongside industry advisors who support the course on all work-based learning projects and competitions
- Work experience before graduation – as part of the course, you'll have the option to work for a year in the industry, gaining valuable work experience and boosting your employability
- Successful alumni – our alumni have found positions in companies including Microsoft, Sega, and Marmalade
- Outstanding facilities – you'll benefit from a brand-new XRLab facility, our upgraded Motion Capture lab, and our Games Development Project Lab
- Extra-curricula activities – students can take part in industrial networking opportunities (EGX, PocketGamer, Aardvark Swift Game Careers Talks) and Game Jams to improve students' portfolios and experience (Global Game Jam, Tranzfuser, UKIE)
- Discover our student projects – our dynamic, collaborative environment is displayed in our students' work
- You'll qualify for free British Computer Society (BCS) academic membership for the duration of your studies. The BCS supports those working in the IT industry and has a commitment to making IT good for society. The organisation has over 60,000 members in 150 countries, and a wider community of business leaders, educators, practitioners and policy-makers. Membership of the BCS will allow you to continue your professional development and enjoy a range of valuable networking opportunities. For more information, visit the BCS website
Course structure
As part of the main computer science stream, our games development course aims to produce graduates with a solid background in software engineering, to help shape the future of the computer science creative industry. The course content is contemporary and shaped for employability through close links with local and national employers.
You'll spend around 12-15 hours per week in lectures, tutorials and laboratories. Lectures are used to present key concepts, theories and techniques. Tutorials and laboratory-based activities increase your understanding of the subject and allow you to develop your competence and confidence in technological and theoretical work.
During the course, you'll be required to actively participate in group work, discussions, seminars, and private study.
Due to the practical nature of this course, assessment is extremely varied and includes academic and evaluative reports, case studies, oral presentations, practical projects, in-class tests and work-portfolios.
The following subjects are indicative of what you'll study on this course.
- Foundation
- Year 1
- Year 2
- Placement year
- Year 3
Subjects of study include:
- Computer Systems and Networks
- Critical Thinking in a Changing World
- Foundation Mathematics
- Information Systems and Data Representation
- Introduction to Academic Practice
- Programming
Credit Level 3
Subjects of study include:
- Applied Mathematics
- Game Enterprise
- Introduction to Game Design
- Introduction to Games Development
- Programming Methodology
Credit Level 4
Subjects of study include:
- Game Programming Patterns
- Game Studio (Work-Based Learning)
- Games Engine Architecture
- Maths & Physics for Games
- 3D Interactive Media Development
- XR Multimodal Interaction
- Mobile Gaming Concepts
- Algorithms: Theory design and implementation
- Machine Learning and Data mining
Credit Level 5
This course gives you the opportunity to take a year in industry (work placement) after completing the second year of your study. You can choose between professional experience or international experience.
The professional experience (work placement) year is planned in partnership with the Westminster Work Based Learning team. Typically, you will be assigned into roles involving tasks related to computer games development.
The international experience (study abroad) year offers one or two semesters studying at one of our overseas partner Universities. This is both an exciting experience and also one that helps you to develop a global outlook.
Find out more about the costs involved in taking a placement year.
Subjects of study include:
- Computer Games Development Final Project
- Computer Graphics Programming
- Game AI
- Games Networking and Security
- Advanced Interactive Media Development
- Introduction to Shaders and VFX
Credit Level 6
Foundation
Subjects of study include:
- Computer Systems and Networks
- Critical Thinking in a Changing World
- Foundation Mathematics
- Information Systems and Data Representation
- Introduction to Academic Practice
- Programming
Credit Level 3
Year 1
Subjects of study include:
- Applied Mathematics
- Game Enterprise
- Introduction to Game Design
- Introduction to Games Development
- Programming Methodology
Credit Level 4
Year 2
Subjects of study include:
- Game Programming Patterns
- Game Studio (Work-Based Learning)
- Games Engine Architecture
- Maths & Physics for Games
- 3D Interactive Media Development
- XR Multimodal Interaction
- Mobile Gaming Concepts
- Algorithms: Theory design and implementation
- Machine Learning and Data mining
Credit Level 5
Placement year
This course gives you the opportunity to take a year in industry (work placement) after completing the second year of your study. You can choose between professional experience or international experience.
The professional experience (work placement) year is planned in partnership with the Westminster Work Based Learning team. Typically, you will be assigned into roles involving tasks related to computer games development.
The international experience (study abroad) year offers one or two semesters studying at one of our overseas partner Universities. This is both an exciting experience and also one that helps you to develop a global outlook.
Find out more about the costs involved in taking a placement year.
Year 3
Subjects of study include:
- Computer Games Development Final Project
- Computer Graphics Programming
- Game AI
- Games Networking and Security
- Advanced Interactive Media Development
- Introduction to Shaders and VFX
Credit Level 6
Professional accreditation
Our course is intended to fulfil the requirements of the British Computer Society (BCS), which means it complies with rigorous academic and professional standards as set out by the BCS. It also allows graduates to gain registration as a Chartered IT Professional (CITP) and partial registration as a Chartered Engineer (CEng).
Entry Requirements
- A Levels – DDE (64 UCAS Tariff points)
- T levels – 64 UCAS Tariff points
- International Baccalaureate – 64 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by case basis
- BTEC Extended Diploma – MPP
- BTEC Diploma – MM
- Access – 64 UCAS Tariff points from the Access course
In addition to one of the above, you should have:
- GCSE English Language grade 4/C - IB grade 4 Higher level,GCSE Maths grade 4/C - IB grade 4
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component.
We also welcome applications from students who are taking a combinations of qualifications listed above. For further information, please contact Course Enquiries.
Fees and Funding
- UK tuition fee: £9,535 (Price per academic year)
- International tuition fee: £17,600 (Price per academic year)
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Fees are subject to UK Government Parliamentary procedure.
Find out how we set our tuition fees.
Teaching and Assessment
Below you will find how learning time and assessment types are distributed on this course. The graphs below give an indication of what you can expect through approximate percentages, taken either from the experience of previous cohorts, or based on the standard module diet where historic course data is unavailable. Changes to the division of learning time and assessment may be made in response to feedback and in accordance with our terms and conditions.
How you'll be taught
Teaching methods across all our undergraduate courses focus on active student learning through lectures, seminars, workshops, problem-based and blended learning, and where appropriate practical application. Learning typically falls into three broad categories:
- Scheduled hours: examples include lectures, seminars, practical classes, workshops, supervised time in a studio
- Placement: placement hours normally include placement opportunities, but may also include live projects or virtual activity involving employers
- Independent study: non-scheduled time in which students are expected to study independently. This may include preparation for scheduled sessions, follow-up work, wider reading or practice, completion of assessment tasks, or revision
Year
Year
F
24%Scheduled hours76%Independent study0%0% Placement
Year
1
28%Scheduled hours72%Independent study0%0% Placement
Year
2
24%Scheduled hours76%Independent study0%0% Placement
Year
P
1%Scheduled hours16%Independent study83%Placement
Year
3
19%Scheduled hours81%Independent study0%0% Placement
Scheduled hoursIndependent studyPlacement
How you'll be assessed
Our undergraduate courses include a wide variety of assessments.
Assessments typically fall into three broad categories:
- Practical: examples include presentations, videos, podcasts, lab work, creating artefacts
- Written exams: end of semester exams
- Coursework: examples include essays, reports, in-class tests, portfolios, dissertation
Year
Year
F
0%0% Written exams33%Practical67%Coursework
Year
1
0%0% Written exams27%Practical73%Coursework
Year
2
0%0% Written exams4%Practical96%Coursework
Year
P
0%0% Written exams0%0% Practical100%Coursework
Year
3
0%0% Written exams21%Practical79%Coursework
Written examsPracticalCoursework
Data from the academic year 2024/25
Supporting you
Our Student Hub is where you’ll find out about the services and support we offer, helping you get the best out of your time with us.
- Study support – workshops, 1-2-1 support and online resources to help improve your academic and research skills
- Personal tutors – support you in fulfilling your academic and personal potential
- Student advice team – provide specialist advice on a range of issues including funding, benefits and visas
- Extra-curricular activities – volunteering opportunities, sports and fitness activities, student events and more
Visit our student hub
Course Location
With state-of-the-art science and psychology labs and refurbished computer suites, our Cavendish Campus offers our science and technology students a range of learning spaces that are both dynamic and inspiring.
Located in central London, our Cavendish Campus is just a five-minute walk from Oxford Street and Tottenham Court Road.
For more details, visit our Cavendish Campus page.
Related Courses
- Games Art BA Honours
- Computer Science BSc Honours
- Creative Computing with Foundation BSc Honours
University of Westminster
Overview:
University of Westminster is a public university located in London, England. It offers a wide range of undergraduate and postgraduate programs across various disciplines. The university is known for its focus on practical learning and its strong connections to the industry.
Services Offered:
Student Life and Campus Experience:
The university has four campuses across London, providing students with a vibrant and diverse campus experience. Students have access to various facilities, including a cinema, gallery spaces, and sports facilities. The university also offers a range of student support services, including career guidance, academic support, and mental health services.
Key Reasons to Study There:
Location:
The university's location in London provides students with access to a wealth of cultural and professional opportunities.Practical Learning:
The university emphasizes practical learning, with many programs incorporating work placements and industry projects.Industry Connections:
The university has strong connections to industry, providing students with opportunities for networking and career development.Diverse Student Body:
The university has a diverse student body, creating a welcoming and inclusive environment.Academic Programs:
The university offers a wide range of academic programs, including:
Undergraduate courses:
A broad range of undergraduate courses in various disciplines, including business, design, creative industries, and liberal arts.Postgraduate courses:
A variety of postgraduate study options, including master's degrees, research degrees, and short courses.Other:
The university has a strong commitment to research and innovation, with a focus on areas such as sustainability, social justice, and digital technologies. It also has a dedicated alumni network, providing support and opportunities for graduates.