Tuition Fee
Start Date
2026-09-01
Medium of studying
On campus
Duration
2 years
Details
Program Details
Degree
Diploma
Major
Animation | Digital Media | Game Design
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Intakes
| Program start date | Application deadline |
| 2026-09-01 | - |
About Program
Program Overview
Motion Capture for the Creative Industries
Overview
This two-year DipHE course teaches the skills needed to be a technician and operator of motion capture technology. Developed with industry partners, the course is aligned to post-production technician occupational standards.
Introduction
The course covers the practical technical processes involved in motion capture technology, from equipment setup to delivery of motion data and projects around real, industry-led briefs. It allows for collaboration with other undergraduate courses, such as performance, game development, and animation students, in industry-mirroring activity.
Course Details
- Attendance: Full-time, Part-time
- Course duration: Two years, Four years
- Next enrolment: September 2026
What You Will Study
- Year one:
- Intro to Motion Capture
- The Data Pipeline
- Game Engine Fundamentals
- Game Engine Practices
- Practices
- Intro to Motion Technology
- Motion Capture Technical Project
- Year two:
- Advanced Motion Capture Principles
- The Professional Technician
- Practical AI and Coding
- Performance Capture
- Production Practice and Standards
- Motion Capture Technical Project 2
Facilities
- Best-in-class Opti-track motion capture facilities
- Powerful PC suites for game engine compatibility
- Dedicated motion capture studio
Assessment
- Presentations
- Technical reports
- Live, industry-aligned practical exercises
Employment and Stats
- Opportunities for employment in TV, Film, Games, Animation, Live Experiences, and health sectors
- Further study options, including 'top-up' options on to other relevant degree courses
Career Links
- Consultation with Cloud Imperium Games and Dock 10
- Aligned to the Institute for Apprenticeships and Technical Education Occupational Standard 'Post Production Engineer'
Requirements
- GCSE:
- English Language at grade C/level 4 or above (or equivalent)
- Maths at grade C/4 or above (or equivalent) preferred but not essential
- UCAS tariff points: 72 points
- A Level: 72 points
- BTEC Extended Diploma: MMP
- Scottish Highers: 72 points
- Irish Leaving Certificate: 72 points
- Alternative entry requirements: Salford Alternative Entry Scheme (SAES)
Tuition Fees
- Type of study | Year | Fees
- Full-time home | 2025/26 | £9,535 per year
- Part-time | 2025/26 | Part-time fees will be calculated on a pro rata basis
- Full-time home | 2026/27 | £9,535 per year
- Part-time | 2026/27 | Part-time fees will be calculated on a pro rata basis
Additional Costs
- Books, stationery, printing, binding, and general subsistence on trips and visits
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