Students
Tuition Fee
Start Date
2026-09-01
Medium of studying
On campus
Duration
2 years
Details
Program Details
Degree
Diploma
Major
Animation | Digital Media | Game Design
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Intakes
Program start dateApplication deadline
2026-09-01-
About Program

Program Overview


Motion Capture for the Creative Industries

Overview

This two-year DipHE course teaches the skills needed to be a technician and operator of motion capture technology. Developed with industry partners, the course is aligned to post-production technician occupational standards.


Introduction

The course covers the practical technical processes involved in motion capture technology, from equipment setup to delivery of motion data and projects around real, industry-led briefs. It allows for collaboration with other undergraduate courses, such as performance, game development, and animation students, in industry-mirroring activity.


Course Details

  • Attendance: Full-time, Part-time
  • Course duration: Two years, Four years
  • Next enrolment: September 2026

What You Will Study

  • Year one:
    • Intro to Motion Capture
    • The Data Pipeline
    • Game Engine Fundamentals
    • Game Engine Practices
    • Practices
    • Intro to Motion Technology
    • Motion Capture Technical Project
  • Year two:
    • Advanced Motion Capture Principles
    • The Professional Technician
    • Practical AI and Coding
    • Performance Capture
    • Production Practice and Standards
    • Motion Capture Technical Project 2

Facilities

  • Best-in-class Opti-track motion capture facilities
  • Powerful PC suites for game engine compatibility
  • Dedicated motion capture studio

Assessment

  • Presentations
  • Technical reports
  • Live, industry-aligned practical exercises

Employment and Stats

  • Opportunities for employment in TV, Film, Games, Animation, Live Experiences, and health sectors
  • Further study options, including 'top-up' options on to other relevant degree courses

Career Links

  • Consultation with Cloud Imperium Games and Dock 10
  • Aligned to the Institute for Apprenticeships and Technical Education Occupational Standard 'Post Production Engineer'

Requirements

  • GCSE:
    • English Language at grade C/level 4 or above (or equivalent)
    • Maths at grade C/4 or above (or equivalent) preferred but not essential
  • UCAS tariff points: 72 points
  • A Level: 72 points
  • BTEC Extended Diploma: MMP
  • Scottish Highers: 72 points
  • Irish Leaving Certificate: 72 points
  • Alternative entry requirements: Salford Alternative Entry Scheme (SAES)

Tuition Fees

  • Type of study | Year | Fees
    • Full-time home | 2025/26 | £9,535 per year
    • Part-time | 2025/26 | Part-time fees will be calculated on a pro rata basis
    • Full-time home | 2026/27 | £9,535 per year
    • Part-time | 2026/27 | Part-time fees will be calculated on a pro rata basis

Additional Costs

  • Books, stationery, printing, binding, and general subsistence on trips and visits

Related Courses

  • DipHE Creative and Digital Media
  • HND Esports Business Management
See More
How can I help you today?