Tuition Fee
GBP 18,600
Per year
Start Date
2026-01-01
Medium of studying
On campus
Duration
1 years
Details
Program Details
Degree
Masters
Major
Digital Arts | Fine Arts | Multimedia
Area of study
Arts
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 18,600
Intakes
| Program start date | Application deadline |
| 2025-09-01 | - |
| 2025-11-01 | - |
| 2026-01-01 | - |
| 2026-03-01 | - |
| 2026-05-01 | - |
| 2026-07-01 | - |
About Program
Program Overview
Fine Art: Digital MA
Course Overview
This course explores the creative potential of digital technologies in fine art, examining contemporary life and digital cultures through critical and contextual exploration.
What You'll Study
- Artist as Player - 30 credits
- Discover applications of emergent and digital technologies and how these might be used to reach potential audiences.
- Explore how altering, repurposing, or transforming existing concepts, materials, objects, artworks or technologies can create new meanings or experiences, through coded or physical exploration.
- Co-Create - 30 credits
- Collaborate on a simulated or real-life project created by industry experts with students from other postgraduate courses in the School of Arts and Creative Industries, applying your specialist discipline knowledge to form an essential part of a wider team.
- Explore design theory and practice, research methodologies, and build professional development skills like project management, delegation and problem-solving.
- Artist in Space - 30 credits
- Creatively consider digital spaces and how they are experienced.
- Through exploring the contexts in which people encounter digital environments, the module will help you to question ideas and theories about different spaces and how contemporary audiences might encounter these.
- Professional Practice and Innovation - 30 credits
- Explore ecologies of the creative industries, considering the interrelations between independent, commercial, and public sectors.
- The module is designed in collaboration with The RSA (Royal Society of Arts, Manufactures and Commerce) from which you’ll have 12 months Fellowship so you can access all RSA resources and platforms during your period of study.
- Receive an RSA digital credential once you have successfully passed the module.
- Artist and the Future: Major Project - 60 credits
- Develop creative and ambitious outcomes that showcase your newly acquired skills and competencies, culminating in a written proposal summarising your creative practice to date and outlining the next developmental phase of your creative journey.
How You'll Learn
- Teaching and learning methods may include:
- lectures
- seminars
- tutorials
- presentations
- group projects
- workshops
- practical laboratory sessions
- Teaching and learning hours may vary, depending on where you are in your studies, but on average you will have between 8 and 12 teaching and learning hours each week.
- You will also have the opportunity to attend optional sessions including time with a Success Coach or to meet with staff for advice and feedback.
Entry Requirements
- Typical entry requirements:
- UK: 2:2 or above (or international equivalent) in a related discipline, or demonstrable experience at an appropriate professional level.
- International: 2:2 or above (or international equivalent) in a related discipline, or demonstrable experience at an appropriate professional level.
- At the point of application, you will be asked to have a conversation with the staff team to highlight your ideas, interests, and experience to date.
- During this conversation, you will be encouraged to share relevant works in person or online to determine your suitability and form the basis of a longer dialogue.
Fees and Funding
- Student | Full-time | Part-time
- UK, Ireland*, Channel Islands or Isle of Man | £11,200 | Not available
- EU | £11,200 per year with EU Support Bursary** | Not available
- International | £18,600 | Not available
- For advice and guidance on tuition fees and student loans visit our Postgraduate Finance page and see the university's Tuition Fee and Refund Terms and Conditions.
- We offer a range of international scholarships to students all over the world. For more information, visit our International Scholarships page.
Facilities
- Get a feel for large-scale projects with our 3D workshop. Filled with professional equipment, including a robotic milling arm and a large-scale 3D printer, bring your designs to life and discover the world of production.
- The Delia Derbyshire Building offers spacious and flexible environments for creating work in various media and at any scale. Our foundation, undergraduate and postgraduate students all work together to collaborate and share ideas in these spaces.
- The library is usually open 24/7, in term-time. It’s where you can access your course’s specialist Academic Liaison Librarian. It’s also home to specialist teams which can support you with your academic writing and maths and statistics questions.
- The Hub is the centre of student life on campus. Facilities include a food court, convenience store, multi-faith centre, medical centre, hairdresser, coffee shops and the Your SU offices. It has fully licensed function spaces and a bar.
Careers and Opportunities
- On successful completion of this course, you will be able to:
- create a dynamic and responsive practice that critically capitalises on current and emerging contexts and technologies (including frameworks and key debates)
- critically evaluate creative methodologies and apply them in the development of an original creative practice exploring the connections between contemporary life and digital culture
- contribute to creative opportunities to work collaboratively, developing considered and articulate responses to emerging issues and topical debates to generate social change
- demonstrate professionalism in the production of innovative solutions and outcomes to creative briefs, issues and problems
- evidence approaches to communication that demonstrate nuance and consideration of contemporary, historic and professional practices
- synthesise complex ideas, issues and approaches, and communicate these effectively to targeted or appropriate audiences.
- Successful graduates may seek positions as:
- digital artists
- creative technologists
- creative developers
- directors of creative technologies
- exhibit designers
- visual designers
- event designers
- creative developers
- creative producers
- educators
- creative directors
- designers
- photographers
- videographers
- social media managers
- user experience designers
- immersive content creators
- curators
- immersive designers
- freelancers.
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