| Program start date | Application deadline |
| 2025-09-01 | - |
| 2025-11-01 | - |
| 2026-01-01 | - |
| 2026-03-01 | - |
| 2026-05-01 | - |
| 2026-07-01 | - |
| 2026-09-01 | - |
| 2026-11-01 | - |
| 2027-01-01 | - |
| 2027-03-01 | - |
| 2027-05-01 | - |
| 2027-07-01 | - |
| 2027-09-01 | - |
| 2027-11-01 | - |
Program Overview
Virtual and Augmented Reality MA
Course Overview
This course empowers you to develop the creative, critical, technical and leadership skills required to craft, perform, co-create and share immersive experiences.
What You'll Study
Rather than focusing solely on headset immersive technologies, you can expect to work across disciplines, producing hybridised post-digital work that challenges the conventions of media disciplines and encourages you to operate at the forefront of the expanding immersive sector.
Extensive expertise in the research and practice of immersive forms leads your learning and includes:
- performance/motion capture and networked performance
- spatial, 360° and volumetric filmmaking
- immersive sound design and multichannel music composition
- animation and games art.
Modules
- Immersive Storytelling and Interactive Experiences – 30 credits
- VR/AR for Industry – 30 credits
- Virtual Character and World Building – 30 credits
- Collaborative Technologies – 30 credits
- Professional Practice and Innovation – 30 credits
- Creative Frontiers Project – 30 credits
How You'll Learn
Teaching and learning methods may include:
- group critiques
- artist talks and lectures
- masterclasses
- seminars
- tutorials
- field trips and industry visits
- workshops.
Teaching and Learning Hours
As a full-time postgraduate student, you will study modules totalling 180 credits each academic year. A typical 30-credit module requires a total of 300 hours of study. Study hours are made up of teaching and learning hours, and guided and independent study.
Teaching Hours
Teaching hours will vary, depending on where you are in your studies, but on average, you will have between 8 and 12 teaching and learning hours each week. You will also have the opportunity to attend optional sessions, including time with a Success Coach or to meet with staff for advice and feedback.
Guided and Independent Learning
Throughout your studies, you will be expected to spend time in guided and independent learning which will make up the required study hours per module. You will be undertaking a variety of activities, learning through guided background research, planning and preparation, studio activity, creative practice and making, reviewing what you have learned and completing assignments. This can be completed around your personal commitments. As you progress towards the end of your studies, you will spend more time on independent learning.
Assessment
This course will be assessed using a variety of methods which could vary depending on the module. Assessment methods may include:
- immersive artefacts/bodies of work
- contextual documents
- portfolios
- proposals
- presentations
- research books.
Entry Requirements
Typical entry requirements:
- UK: An honours degree 2:2 or above (or international equivalent).
- International: An honours degree 2:2 or above (or international equivalent).
Fees and Funding
- UK, Ireland, Channel Islands or Isle of Man: £11,200
- EU: £11,200 per year with EU Support Bursary, £18,600 per year without EU Support Bursary
- International: £18,600
Facilities
Coventry University is home to superb media facilities across our three main buildings: the Ellen Terry Building, a former Art Deco cinema; the Delia Derbyshire Building, named after the celebrated electronic composer; and our television studio, The Tank.
You can access post-production studios, games and animation studios, immersive studios and hack labs in the Delia Derbyshire Building.
Careers and Opportunities
On successful completion, you could explore a variety of careers, including:
- VR or AR Developer
- Immersive Experience Designer
- Motion Capture Specialist
- 3D Artist or Modeller for VR/AR
- XR (Extended Reality) Content Producer
- User Experience (UX) Designer for Immersive Technologies
- VR or AR Marketing Specialist
- VR or AR Project Manager
- Game Designer (VR/AR)
- Augmented Reality Consultant
- Educational Technology (EdTech) Specialist
- Creative Technologist (VR/AR)
- VR or AR Solutions Architect
- Virtual Production Specialist
- VR or AR Researcher
- Healthcare Simulation Specialist (VR/AR)
- Architectural Visualisation Specialist
- Digital Twin Engineer
- Product Designer for Immersive Technologies
- VR/AR Consultant for Public Engagement
How to Apply
UK students can apply online. Please read the entry criteria page before applying.
International students should apply directly to the university. Please read our application pages to find out your next steps to apply.
