Students
Tuition Fee
GBP 21,900
Per year
Start Date
Medium of studying
On campus
Duration
3 years
Details
Program Details
Degree
Bachelors
Major
Creative Writing | Digital Arts | Computer Science
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 21,900
About Program

Program Overview


BSc (Hons) Creative Computing

Overview

This degree will prepare you for a technology-focused career in the creative industries. You'll develop the creative, technical, and critical thinking skills essential for a career in creative technology and related areas.


Why study BSc Creative Computing at Goldsmiths?

  • BSc Creative Computing helps you develop the creative, technical, and critical thinking skills essential for a career in creative technology and related areas.
  • You'll learn creative technology skills from the ground up. You don't need to know how to code before you join the course: we begin with the basics and build you up to a professional industry standard.
  • We'll teach you multiple coding languages, covering areas such as graphics and sound, physical computing, creative AI, and full-stack web development.
  • The degree will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination.
  • This degree is hands-on and practical from the start. You'll create your own games, apps, digital artwork, and interactive music systems. By working on practical projects throughout your degree, you'll build a relevant skillset for your future career.
  • In your third year, you'll have the opportunity to undertake a year-long industry placement (making this programme four years full-time, or six years part-time). This gives you valuable experience to build confidence and contacts, further develop your skills and industry insight, and enhance your career prospects.

Entry Requirements

  • A-level: BBB
  • BTEC: DDM
  • IB: 33 points overall with Three HL subjects at 655
  • UAL Extended Diploma: Merit overall
  • Access: Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject-specific modules
  • Scottish qualifications: BBBBC (Higher) or BBC (Advanced Higher)
  • European Baccalaureate: 75%
  • Irish Leaving Certificate: H2 H2 H2 H2

Additional Requirements

  • If you do not have a Science or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Alternative Qualifications and Experience

  • See our full list of undergraduate entry qualifications.
  • We welcome students with a range of educational experiences. If you believe you may not meet the standard qualification requirements, we would still encourage you to apply because we consider all aspects of your application when making a decision.

International Qualifications

  • We also accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.

English Language Requirements

  • If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.0 with no element lower than 5.5 to study this programme.

Fees and Funding

  • Home - full-time: £9535
  • Home - part-time: £TBC
  • International - full-time: £21900

Funding Opportunities

  • We offer a wide range of scholarships and bursaries, and our Careers Service can also offer advice on finding work during your studies.

Additional Costs

  • In addition to your tuition fees, you'll be responsible for any additional costs associated with your course, such as buying stationery and paying for photocopying.

Placement Year

  • If you choose to do a placement year, the fee for this year will be different to that listed. Please contact the Fees Office for details.

Staff

  • Dr Jamie Forth
  • Rebecca Aston
  • Dr Dan McQuillan
  • Alexander Bridgen
  • Professor Atau Tanaka
  • Edward Anstead
  • Daniel Berio
  • Rahul Raj Debnath
  • Rachel Falconer
  • Llewelyn Fernandes
  • Katie Tindle
  • Prashanth Thattai Ravikumar

What You'll Study

  • Year 1:
    • Introduction to Programming (15 credits)
    • Front End Web (15 credits)
    • Designing Digital Interactions (15 credits)
    • Graphics 1 (15 credits)
    • Sound and Signal 1 (15 credits)
    • Creative Computing Project 1 (15 credits)
    • Identity, Agency & Environment 1 (15 credits)
    • Identity, Agency & Environment 2 (15 credits)
  • Year 2:
    • Compulsory modules:
      • Creative Embedded Programming (15 credits)
      • Dynamic Web Applications (15 credits)
      • Creative Computing Project 2 (30 credits)
    • Optional modules:
      • Data Programming for Artificial Intelligence (15 credits)
      • Generative Drawing (15 credits)
      • Creative Game Engine Development (15 credits)
      • Graphics 2 (15 credits)
      • Sound and Signal 2 (15 credits)
      • Audio for Games and Immersive Experience (15 credits)
      • Extended C++ (15 credits)
      • The Goldsmiths Elective (15 credits)
      • The Goldsmiths Project (15 credits)
  • Year 3/4:
    • Compulsory modules:
      • Final Project in Creative Computing Prototype (15 credits)
      • Final Project in Creative Computing (30 credits)
      • Data and Machine Learning for Creative Practice (15 credits)
    • Optional modules:
      • You'll also select optional modules to the value of 60 credits from a list provided annually by the Department of Computing.

Teaching Style

  • This programme is taught through a mixture of lectures, lab sessions, tutorials, and workshops.
  • You’ll also be expected to undertake a significant amount of independent study.

Assessment

  • You’ll be assessed by a variety of methods, depending on your module choices.
  • These may include coursework, examinations, group work, and projects.
  • If you opt for an industrial placement year, your placement tutor will assess your work.
  • If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.

Credits and Levels of Learning

  • An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5, and 120 at Level 6.
  • If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year.

Facilities

  • The Department of Computing has a wealth of specialist labs and facilities that enable students and academics to create cutting-edge work.
  • The facilities range from digital studios to motion capture, and games labs to sonic media.

Careers

  • This highly versatile degree is designed to prepare you for a range of careers in the creative technology sector.
  • Graduates will be both technical experts and creative thinkers and makers.

Where Do Goldsmiths Computing Graduates Work?

  • Our graduates have gone on to work in areas such as:
    • Machine learning
    • Digital public art
    • Digital advertising
    • User interface and experience design
    • Music technology
    • Film/TV special effects and post-production
    • Software engineering

Employers

  • FDM Academy
  • HepcoMotion
  • Jigsaw Systems Ltd
  • KCom

Skills

  • Throughout the degree, you will learn skills including:
    • Creative skills such as ideas generation and imagination, and using computation for creative expression
    • Technical skills including professional-level programming skills, front-end web development, and learning multiple coding languages
    • Software analysis, design, and implementation skills
    • An understanding of contemporary computing practice
    • Critical, analytical, creative, reflective, and interpersonal skills that will prepare you for a career in industry or research
    • Project management

Industrial Placement Year

  • If you decide to take the industrial placement year, you will develop the practical skills and real-world experience that is sought after by employers.

Student Work

  • Our students work on a wide range of creative and innovative projects.
  • Here is some of our recent student work:
    • Johnny Henson, Physical Video Game Avatar, 2024
    • Kewin Skrzekut, Technological Changes, Change Society, 2024 (Image credit: Z&W)
    • Sam Sukhai, The Composition Experience, 2024 (Image credit: Z&W)
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