Program Overview
Advanced Game Development
About
Advanced Game Development is a full-time, two-year program comprised of industry-level courses covering game development’s core disciplines: art, design, programming, and production. Students will create various assignments, projects and games that will be assembled into a portfolio that is fit for working in the games industry.
Complete junior and industry-quality live action and full computer graphic (CG) shots. Apply practical lighting techniques within a full CG environment, film practical footage using industry-standard data acquisition, green screen, cinematography techniques, and fundamentals. Integrate student-crafted CG assets and animation into live-action plates and games. Design mechanics produce beautiful art and program functionality for over a dozen games and prototypes. Work under tight creative and time constraints to make your ideas into reality by producing engaging and interactive games.
Software and hardware taught and provided to students during this program:
- Unity Engine
- Unreal Engine
- Visual Studio
- C#
- Machinations
- Maya
- Houdini
- Marmoset Toolbag 3
- Substance Painter
- Substance Designer
- Sketchfab
- Adobe Creative Cloud
- Adobe Illustrator
- Adobe Photoshop
- Adobe XD
- Git
- Perforce
- Confluence
- Jira
- MS Office
Admission Requirements
- High School Diploma or equivalent
- English 30-1, English 30-2 or equivalent
- Satisfactory results on the Bow Valley College Admission and Placement Test
- Portfolio submission of 15-20 pieces of artistic/technical work (e.g., sketches, renderings, games, design variations, code snippets) in digital format. The portfolio should showcase the applicant’s proficiency in digital design software, creativity, artistic range, and/or technical ability. Portfolios should reflect the applicant’s personal artistic interests and identity. Successful applicant portfolios will reflect a broad range of techniques, influences, styles, and subject matter. Submissions must represent the original work of the applicant; if an item is a collaborative piece, list all contributors and describe your contribution.
Available Intakes
- September 2025
- January 2026
Tuition and Fees
Domestic Students
Term |
Tuition Fees |
Additional Fees |
Total Fees |
Term 1 |
$6,060 |
$605 |
$6,665 |
Term 2 |
$6,060 |
$605 |
$6,665 |
Term 3 |
$6,060 |
$605 |
$6,665 |
Term 4 |
$6,060 |
$605 |
$6,665 |
Term 5 |
$6,060 |
$605 |
$6,665 |
Term 6 |
$8,649 |
$605 |
$9,254 |
International Students
Term |
Tuition Fees |
Additional Fees |
Total Fees |
Term 1 |
$10,468 |
$605 |
$11,073 |
Term 2 |
$10,468 |
$605 |
$11,073 |
Term 3 |
$10,468 |
$605 |
$11,073 |
Term 4 |
$10,468 |
$605 |
$11,073 |
Term 5 |
$10,468 |
$605 |
$11,073 |
Term 6 |
$15,931 |
$605 |
$16,536 |
Courses
Term 1
Code |
Course |
Credit |
GAME1101 |
Game Design |
3 |
GAME1401 |
Game Programming I |
3 |
GAME1304 |
2D Art for Games |
3 |
GAME1305 |
3D Art for Games I |
3 |
Term 2
Code |
Course |
Credit |
GAME1202 |
Visual Scripting |
3 |
GAME1402 |
Game Programming II |
3 |
GAME1306 |
3D Art for Games II |
3 |
GAME2102 |
Storytelling and Narrative Design |
3 |
Term 3
Code |
Course |
Credit |
GAME1501 |
Rapid Prototype Development |
3 |
GAME2401 |
Game Programming III |
3 |
GAME2301 |
Technical Art |
3 |
GAME1307 |
Animation for Games |
3 |
Term 4
Code |
Course |
Credit |
GAME2101 |
Systems Design |
3 |
GAME2501 |
Rapid Game Development I |
3 |
GAME2302 |
Procedural Art |
3 |
GAME2507 |
Capstone Development I |
3 |
Term 5
Code |
Course |
Credit |
GAME2502 |
Rapid Game Development II |
3 |
GAME2503 |
Developing for Extended Reality (XR) |
3 |
GAME2508 |
Capstone Development II |
3 |
GAME1102 |
Level Design |
3 |
Term 6
Code |
Course |
Credit |
GAME2504 |
Industry Project I: Pre-Production |
3 |
GAME2505 |
Industry Project II: First Production |
4 |
GAME2506 |
Industry Project III: Production |
4 |
GAME2999 |
Capstone Industry Project: Game Development |
5 |