| Program start date | Application deadline |
| 2026-09-01 | - |
| 2027-09-01 | - |
Program Overview
BA (Honours) Game Art
Course summary
Unleash your skills in the world of game art creation – gaining experience from concept to post-production – preparing you to thrive in the games industry.
How you learn
Our course is designed with key principles of engaging you with the world, collaborating with others, challenging you to think in new ways, and providing a supportive environment where you can thrive.
On this course, based in our bespoke teaching suites, you’ll join a dynamic and collaborative learning community. With their support, you’ll undertake creative adventures, explore possibilities, and challenge conventions. You'll be taught by staff who have industry experience and are research active.
We’ll encourage you to contribute as a creative thinker and doer – applying your knowledge to industry, culture, and society. We employ a wide range of teaching approaches to support your learning journey.
You learn through:
- practical studio workshops
- collaborative group projects
- technical demonstrations
- individual and group tutorials
- peer reviews
- lectures
- external visits and field trips
Modules
Year 1
- Game Art Development 1
- Game Art Production
- Game Art Theory
- Game Project
Year 2
- Art Direction For Games
- Game Art Development 2
- Game Art Pathways 1
- Interactive Realities
Year 3
- Alternate Realities
- Final Game Project
- Game Art Pathways 2
- Research And Development Proposal
Future careers
This course prepares you for a career in:
- concept art/pre-production for creative industries
- 3D character development
- 3D prop development
- game environment design and creation
- realtime lighting, cinematics and VFX
- game art direction
- interactive entertainment
- the metaverse
Previous graduates of this course have gone on to work for:
- Rare
- Electronic Arts
- Sumo Digital
- Steel City Interactive
- Rockstar North
- Epic Games
- SEGA
- Framestore
- Jagex
- Rebellion
- NDreams
- D3t
- Creative Assembly
- KudosQA
- Digital Extremes
- Ripstone
- Playground Games
- Expression Games
- Media Molecule
Equipment and facilities
On this course we have access to industry-standard high-end gaming specification PCs and software in studio style labs.
You’ll also have access to the largest PlayStation teaching facility in the world on campus, as well as:
- motion capture suite
- specialist virtual reality space
- our commercial games studio, Steel Minions
- Autodesk Maya/3D Studio Max
- ZBrush
- Unreal Engine
- Unity
- Adobe CC including Photoshop
- Substance Painter
- Substance Designer
- Marvelous Designer
Where will I study?
You study at City Campus through a structured mix of lectures, seminars and practical sessions as well as access to digital and online resources to support your learning.
Entry requirements
- UCAS points: 112-120
- GCSE: English Language at grade C or 4, Maths at grade C or 4
- Access: an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, in an art or media-related programme from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate
- Portfolio Review: if your application is successful, you will receive an email inviting you to submit a link to your portfolio.
Fees and funding
- Home students: tuition fees for 2026/27 are not yet confirmed. Our tuition fee for UK students on full-time undergraduate courses in 2025/26 is £9,535 per year (capped at a maximum of 20% of this during your placement year)
- International students: our tuition fee for International/EU students starting full-time study in 2026/27 is £18,000 per year (capped at a maximum of 20% of this during your placement year)
