Game Art with Foundation Year
Sheffield , United Kingdom
Visit Program Website
Tuition Fee
GBP 17,155
Per year
Start Date
2026-09-01
Medium of studying
On campus
Duration
4 years
Details
Program Details
Degree
Bachelors
Major
Digital Arts | Game Design | Game Development
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 17,155
Intakes
| Program start date | Application deadline |
| 2025-09-01 | - |
| 2026-09-01 | - |
| 2027-09-01 | - |
About Program
Program Overview
Course Overview
BA (Honours) Game Art with Foundation Year
The BA (Honours) Game Art with Foundation Year is a four-year undergraduate degree program designed to equip students with the skills and knowledge required to succeed in the game art industry.
Course Details
Duration
- 4/5 Years
Location
- City Campus
Fees
- Home: £9,535 per year
- International/EU: £17,155 per year
Entry Requirements
- 80 UCAS Points
- English Language or Literature at grade C or 4 or equivalents
- Maths at grade C or 4 or equivalents
Portfolio Review
- A portfolio review is required as part of the application process
Course Structure
Year 1
- Creative Synergies In Media Production: This module introduces students to the skills and techniques needed for university study and supports students in their development of a creative and reflective approach to their work.
- Media In Context: This module introduces students to thinking and writing about their work in relation to the wider media landscape.
- Media Project: This module supports students in the development and production of self-directed creative media or communication project work.
- Preparing For Independent Practice And Study: This module aims to support students in the development of independent learning, key study skills, and attributes required for effective engagement with degree-level study.
Year 2
- Game Art Development 1: This module focuses on 2D and 3D art creation tools and techniques, from pre-production through to a final game asset.
- Game Art Production: This module extends students' core digital asset creation skills and employs planning and pre-production processes used in the game industry.
- Game Art Theory: This module explores the fundamental theoretical concepts relating to the creation of art for games.
- Game Project: This module equips students with the skills needed to work in multidisciplinary project teams.
Year 3
- Art Direction For Games: This module develops an understanding of theoretical and practical concepts relating to art direction.
- Game Art Development 2: This module introduces specialized techniques and skills that will introduce students to career pathways in the Games industry.
- Game Art Pathways 1: This module enables students to choose a specialist pathway that corresponds with a role in the Games Industry.
- Interactive Realities: This module introduces new methods and tools for creating interactive work outside the bounds of traditional screen media.
Year 4
- Alternate Realities: This module focuses on storytelling across mixed reality platforms.
- Final Game Project: This module enables students to undertake a design and development major project to produce a game or a set of game assets for a defined audience and to a high standard.
- Game Art Pathways 2: This module further develops students' specialist pathway skills that they started in L5.
- Research And Development Proposal: This module prepares students for their work in their 'Final Game Project' by conducting research into their chosen specialism.
Facilities and Equipment
- Industry-standard high-end gaming specification PCs and software in studio-style labs
- PlayStation teaching facility
- Motion capture suite
- Specialist virtual reality space
- Commercial games studio, Steel Minions
- Autodesk Maya/3D Studio Max
- ZBrush
- Unreal Engine
- Unity
- Adobe CC including Photoshop
- Substance Painter
- Substance Designer
- Marvelous Designer
Career Opportunities
- Concept Art/Pre-Production for Creative Industries
- 3D Character development
- 3D Prop Development
- Game Environment Design and Creation
- Realtime Lighting, Cinematics, and VFX
- Game Art Direction
- Interactive Entertainment
- The Metaverse!
Graduate Destinations
- Rare
- Electronic Arts
- Sumo Digital
- Steel City Interactive
- Rockstar North
- Epic Games
- SEGA
- Framestore
- Jagex
- Rebellion
- NDreams
- D3t
- Creative Assembly
- KudosQA
- Digital Extremes
- Ripstone
- Playground Games
- Expression Games
- Media Molecule
Additional Information
- The course is designed to equip students with the skills and knowledge required to succeed in the game art industry.
- The course includes a foundation year to prepare students for the degree program.
- The course has a strong focus on practical skills and industry-standard software and equipment.
- The course includes opportunities for work experience and collaboration with industry partners.
- The course has a strong reputation for producing graduates who are well-prepared for careers in the game art industry.
See More
