Program start date | Application deadline |
2025-09-01 | - |
Program Overview
MA Games
Course summary
The MA Games course is designed to prepare students for industry roles in the gaming industry, focusing on gaining employment within the creative industries. The course is geared towards producing employable professionals who can work in the games industry, with a curriculum that enables students to acquire and improve their knowledge and understanding of the subject and develop skills and attributes that will enhance their academic achievement, improve their success in the world of work, and underpin their future career.
How you learn
The course is taught through a structured mix of lectures, seminars, and practical sessions, as well as access to digital and online resources to support learning. Students will produce a portfolio of work to a high professional standard, culminating in the production of a showreel that can be used to showcase their specific skillset and expertise to future employers upon graduating.
Modules
Compulsory modules
- Creative Media Masters Project (60 credits)
- Assessment: Coursework (100%)
- Games Industry Project (30 credits)
- Assessment: Coursework (100%)
- Individual Portfolio Project (30 credits)
- Assessment: Coursework (100%)
- Principles Of Game Design And Development (30 credits)
- Assessment: Coursework (100%)
- Research And Development Proposal (30 credits)
- Assessment: Coursework (100%)
Future careers
This course prepares students for industry roles such as:
- 3D/Character/Environment/Prop artist
- Game Designer
- 2D Concept Artist
- Character animator
- Technical artist/animator
- UX/UI Designer
Equipment and facilities
Students will have access to a wide variety of facilities across the university campuses, including:
- High-resolution 3D scanners
- A cutting-edge immersive suite
- A motion capture studio
- Wacom tablets
- Access to rapid prototyping 3D printers (full-color filament and resin)
- 360 cameras with physical HDRI calibration tools
- VR workspaces with inside-out tracking
- The Autodesk Media and Entertainment Collection (including Maya and 3ds Max)
- The Adobe Creative Cloud Suite (including the Substance 3D collection)
- Unreal Engine
- Zbrush
- Marvelous Designer
Where will I study?
Students will study at City Campus through a structured mix of lectures, seminars, and practical sessions, as well as access to digital and online resources to support learning.
Entry requirements
- Typically, students need a second-class honors degree or above in a traditional art or design, digital art, digital media, games design, multimedia, or a related subject.
- Students must also demonstrate that they have an appropriate level of skill in art or design by presenting previous work, show-reels, or portfolios.
- Overseas applicants from countries whose first language is not English must normally produce evidence of competence in English. An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.
Fees and funding
- Home students: £10,620 for the course
- International/EU students: £17,725 for the course
- Postgraduate student loans: up to £12,858 is available in 2025/26 for home students on most masters courses.
Sheffield Hallam University: A Summary
Overview:
Sheffield Hallam University is a public university located in Sheffield, England. It is known for its strong focus on practical learning, industry partnerships, and student support. The university boasts award-winning teaching, world-class facilities, and a vibrant campus environment.