Students
Tuition Fee
GBP 18,000
Per year
Start Date
2026-09-01
Medium of studying
On campus
Duration
3 years
Details
Program Details
Degree
Bachelors
Major
Computer Science | Game Design | Game Development
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 18,000
Intakes
Program start dateApplication deadline
2026-09-01-
2027-09-01-
About Program

Program Overview


BSc (Honours) Computer Games Technologies

Course summary

This course develops skills in building computer games using modern game development tools and practices.


How you learn

You learn through:


  • Group work
  • Lectures and seminars
  • Technical workshops in computer labs
  • Independent learning
  • Practice-based learning and group work

Modules

Year 1

  • Fundamentals Of Gameplay Programming
    • Credits: 40
    • Assessment: Coursework (80%), Exam (20%)
    • This module introduces the fundamental concepts and principles of cyber security and digital forensics.
  • Fundamentals Of Mathematics And Computer Architectures
    • Credits: 20
    • Assessment: Coursework (100%)
    • This module will introduce concepts of computer architecture, discrete mathematics and numerical skills related to concepts for application in computer science.
  • Game Design Theory
    • Credits: 20
    • Assessment: Coursework (100%)
    • Module aim: This module provides the theoretical underpinnings for future practical work by introducing fundamental principles of game design and critical analysis of existing digital games.
  • Programming 2D Games
    • Credits: 40
    • Assessment: Coursework (100%)
    • This module is an applied project of work experience, enabling you to develop a successful game prototype.

Year 2

  • 3D Game Development
    • Credits: 40
    • Assessment: Coursework (100%)
    • In this module you will develop your programming skills, building on the material covered at Level 4.
  • Advanced Game Design Theory
    • Credits: 20
    • Assessment: Coursework (100%)
    • Module aim: This module will enable you to prepare game concepts for development through application of advanced design theory and applied practical research methods.
  • Object Oriented Scripting
    • Credits: 40
    • Assessment: Coursework (100%)
    • Typically, students who enter the module have experience in designing and implementing simple procedural systems.
  • Python Programming
    • Credits: 20
    • Assessment: Coursework (100%)
    • Typically, students who enter the module have experience in designing and implementing simple procedural systems.

Year 3

  • Advanced Games Console Projects
    • Credits: 40
    • Assessment: Coursework (100%)
    • This module is an applied project of work experience, enabling you to develop a successful game prototype.
  • Development Project
    • Credits: 40
    • Assessment: Coursework (40%), Practical (60%)
    • This module emphasizes the necessity of incorporating ethical design principles into AI and data science projects.
  • Mobile Game Scripting
    • Credits: 20
    • Assessment: Coursework (100%)
    • This module expands your experience of designing and creating gameplay prototypes for Windows-based PCs, using high-level commercial engines such as Unity and Unreal.
  • Virtual And Augmented Reality Applications
    • Credits: 20
    • Assessment: Coursework (100%)
    • The focus of the module is on the direct design of a deliverable, applying specific XR design and development paradigms to tailor the application to the unique platform.

Future careers

This course prepares you for a career in:


  • Game development
  • Game design
  • Gameplay programming
  • Quality assurance testing

Equipment and facilities

On this course you work with:


  • High-spec computers and graphics cards in our dedicated games laboratories
  • PlayStation 4 and PlayStation 5 development kits
  • State-of-the-art-machine software and application development environments
  • Modern Virtual Reality headsets

Entry requirements

  • UCAS points: 112-120
  • GCSE: English Language or Literature at grade C or 4, Maths at grade C or 4
  • GCSE equivalents: Level 2 Literacy or Functional Skills Level 2 English, Level 2 Numeracy or Functional Skills Level 2 Maths

Fees and funding

  • Home students: £9,535 per year (capped at a maximum of 20% of this during your placement year)
  • International students: £18,000 per year (capped at a maximum of 20% of this during your placement year)
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