Program start date | Application deadline |
2026-09-01 | - |
Program Overview
MA Immersive Media | Part-time
About this course
Design the future of digital experiences - create, innovate, and push boundaries in XR, Interactive Storytelling & Immersive Technology
What will you experience on this MA?
You’ll have access to dedicated immersive media labs and industry-focused creative technology, including:
- Specialist XR Display Technologies – XR = VR, AR, and MR headsets, motion controllers, tablets, 360° cameras
- Fully Equipped Production Facilities across the Screen School & Liverpool School of Art and Design
- Hands-On Training with Industry-Leading Software
Our approach is story-first, software-second, giving you the flexibility to master multiple tools, including:
- Unreal Engine (for immersive worlds & interactive design)
- Blender, Cinema4D, Maya, ZBrush & Gravity Sketch (3D modeling & spatial design)
- Isadora & TouchDesigner (interactive media & live performance tools)
- Adobe Creative Suite (industry-standard content creation tools)
Liverpool has a long history of breakthroughs in games, film, and creative technology. Studying here means being immersed in an ecosystem of innovation, collaboration, and future-thinking.
The City Region is experiencing a transformative surge in its creative industries, making it the ideal place to establish or advance your career in immersive media. Recent significant investments in the city include MusicFutures Creative Cluster, an exciting £6.75 million initiative led by LJMU and the University of Liverpool, which aims to establish the Liverpool City Region as a powerhouse for music research and development.
This five-year program brings together over 20 strategic partners to drive innovation through emerging technologies, immersive content, talent development, and business growth.
The city also welcomes a £60 million Government funding boost to support creative and cultural organisations across the country. This investment aims to transform local venues, create jobs, support businesses, and spread opportunities, with a focus on regions like Liverpool.
Course modules
Discover the building blocks of your programme
Further guidance on modules
Modules are designated core or optional in accordance with professional body requirements, as applicable, and LJMU’s Academic Framework Regulations. Whilst you are required to study core modules, optional modules provide you with an element of choice. Their availability may vary and will be subject to meeting minimum student numbers.
Where changes to modules are necessary these will be communicated as appropriate.
Core modules
Immersive Media Lab
30 credits
This module will allow you to explore the creative potential of specialised hardware and software in immersive technology. You will be able to apply techniques for the manipulation and distribution of immersive technology content and design. This will help you to understand the creative potential of these technologies in context of a chosen area of practice.
Research and Proposal
30 credits
This module develops students understanding of practice-based and theoretical research methods in Immersive Media, leading to the development of a conceptual and critical proposal for an Immersive Media project.
Immersive Media Project
60 credits
This module will enable you to produce an immersive media project based on original in-depth research, for delivery on a platform and context of choice. This will provide you the opportunity to demonstrate, through the completion of an extended project, a range of skills and practices in creative invention and in planning and management. Within the module you will be required to demonstrate technical competencies in all practical aspects of production.
Immersive Storytelling
30 credits
Introducing students to research methodologies, and reflective practices then moving to explore key theories and exemplars of immersive storytelling and experience design, drawing upon interdisciplinary fields of research and practice across art, design, performance and creative technologies. The module explores core concepts, practices and perspectives related to narrative development of immersive experiences and presents a series of theoretical, creative and industry focused lectures, debates, workshops and seminars.
Collaborative Project
30 credits
This module offers an opportunity for students to work collaboratively, in cross-disciplinary teams, on an industry focused project or challenge with an external organisation.
Your Learning Experience
Teaching Assessment
An insight into teaching on your course
Study hours
Full time students will have a learning commitment of approximately 35 hours a week with two full teaching days based at the Screen School and School of Art and Design's Mount Pleasant campus.
Taught by industry experts
Learn from leading practitioners, researchers, and industry professionals with extensive experience in games, film, TV, performance, interactive design, and creative technology. Our staff actively engage in immersive media research, collaborations, and industry projects, ensuring the course remains at the cutting edge of what’s next.
Full-time and part-time study routes
We understand that creativity doesn’t wait- but neither does your career. That’s why we offer a flexible part-time route for professionals who want to advance their skillset while continuing to work. Whether you’re looking to upskill, change careers, or push your creative practice into new dimensions, this MA fits around your ambitions.
Research & Innovation
Not just practitioners- we’re pioneers. Our academic research explores the role of immersive technologies in multiple sectors, from entertainment and live experiences to healthcare, education, and beyond.
Live, industry-led collaborative projects
You won’t just learn- you’ll build. You’ll collaborate with real industry partners and peers to develop immersive experiences that tackle real-world challenges. This hands-on approach means you graduate with a portfolio of impactful, cutting-edge projects, setting you apart in the job market.
How learning is monitored on your programme
To cater for the wide-ranging content of our courses and the varied learning preferences of our students, we offer a range of assessment methods on each programme.
Assessments on the programme will be conducted using a variety of methods including: proposals, essays, prototypes and creative installations.
Where you will study
Liverpool Screen School is based in the Redmonds Building, in the heart of the bustling Mount Pleasant Campus and Liverpool's growing Knowledge Quarter. Redmonds Building is shared by Liverpool Screen School, School of Law and Liverpool Business School making for a rich blend of student learning experiences. The building is home to high quality lecture theatres and seminar rooms, broadcast studios, news rooms, media production suites, social spaces and a café. Liverpool School of Art and Design is housed in the RIBA award winning John Lennon Art and Design Building in the Mount Pleasant Campus and offers extensive studio spaces, lecture theatres and a dedicated public exhibition space. Both teaching buildings are only a short walk from LJMU's Aldham Robarts Library, which contains all the resources you will require for your studies, and is open seven days a week.
Career paths
Further your career prospects
LJMU has an excellent employability record with 94% (HESA 2022) of our postgraduates in work or further study fifteen months after graduation. Our applied learning techniques and strong industry connections ensure our students are fully prepared for the workplace on graduation and understand how to apply their knowledge in a real world context.
Graduates from this program go on to shape the immersive media industry, working as:
- XR experience designers
- Immersive storytellers and creatives
- VR/AR Developers
- Interactive media artists
- Creative technologists
Glen Southern - Senior Lecturer, Media Production (XR)
Glen is a passionate creative with a desire to help people create in new and innovative ways. He has had the privilege of working with some of the best companies in the creative industry and has been able to help them with different aspects of their business. He was VES nominated (Visual Effects Society) for his work on the Oscar winning Guillermo Del Toro's ‘Pinocchio’ and he has been involved in numerous Netflix, SKY Atlantic, BBC and HBO productions in various capacities. Glen has been teaching digital art in some capacity since 1991, initially as a hobbyist, working artist then company director and now Senior Lecturer. He has been running his company for 15 years and he has focussed heavily on XR, AR, VR and mobile creative tools and is seen as an industry leader in those areas.
Tuition fees and funding
Home
Part-time per credit:
£60
Fees
The fees quoted above cover registration, tuition, supervision, assessment and examinations as well as library membership and student IT support with access to printed, multimedia and digital resources including programme-appropriate software and on campus wifi.
Financial Support
There are many ways to fund postgraduate study for home and international students. From loans to International Scholarships and subject-specific funding, you’ll find all of the information you need on our specialist postgraduate funding pages. The University offers a range of financial support for students. You'll find all the information you need on our specialist financial support pages including details of the Student Support Fund and other activities to support with the cost of living.
Additional Costs
In addition to fees, students should also keep in mind the cost of:
- Accommodation
- Travel costs and field trips unless paid for by LJMU
- Stationery, IT equipment, professional body membership and graduation gown hire
Entry requirements
You will need:
Home International
Qualification requirements
Undergraduate degree
- Hons degree 2:2 or above (from art, media, animation, digital design, computer science, performing arts, graphic design, games, UX)
- an academic reference
- applicants are required to submit a sample digital portfolio at the point of application
Applicants who demonstrate professional skills and evidence of achievement in a related area without formal qualifications may also be considered. A CV should be provided at the point of application.
Further information
- Extra Requirements
- RPL
RPL is accepted on this programme
International requirements
IELTS
- IELTS English language requirement: 6.5 (minimum 6.0 in each component)
Further information
- Extra Requirements
- RPL
RPL is accepted on this programme
Find your country
Please Note: All international qualifications are subject to a qualification equivalency check.
How to apply
Securing your place at LJMU
To apply for this programme, you are required to complete an LJMU online application form. You will need to provide details of previous qualifications and a personal statement outlining why you wish to study this programme.
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