Bachelor of Science in Entertainment Engineering and Design
Program Overview
Bachelor of Science in Entertainment Engineering and Design
About
The Entertainment Engineering and Design program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Entertainment Engineering & Design degree spans the disciplines of computer science, civil and structural engineering, mechanical engineering, and electrical and computer engineering. This degree option requires 127 credit hours, including 30 credits associated with the university's General Education Core.
Entertainment Engineering & Design emphasizes the importance of the creative process to the designing and building of engineered entertainment components. Students are educated in the application of high-level scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Students within Entertainment Engineering & Design will emphasize their studies within the fields of structural engineering, robotics, acoustics and systems and live entertainment, enabling them to move into the highly technological world of entertainment design with a strong engineering background fused with an understanding of the relevance of fine arts to the entertainment industry.
Learning Outcomes
Program Educational Objectives
- Graduates will exhibit the skills and knowledge necessary to successfully practice in the entertainment industry; or successfully complete a graduate certificate/program in entertainment engineering or a related field.
- Graduates will demonstrate the ability to provide engineered solutions that meet safety guidelines and are cognizant of the demands of the entertainment industry.
- Graduates will demonstrate professionalism and the ability to work in a diverse multi-disciplined team.
Student Learning Outcomes
Students will be able to:
- Identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics.
- Apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors.
- Communicate effectively with a range of audiences.
- Recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts.
- Function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives.
- Develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions.
- Acquire and apply new knowledge as needed, using appropriate learning strategies.
- Recognize and apply an understanding of aesthetics in relation to engineering design.
- Apply the processes and methods used for the creation of the arts to engineering design.
Career Possibilities
- Careers89.39 KB
Requirements
Entertainment Engineering and Design (BS)
The Entertainment Engineering and Design (BS) program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Bachelor of Science (BS) in Entertainment Engineering & Design degree spans the disciplines of computer science, civil and structural engineering, mechanical engineering, and electrical and computer engineering. This degree option requires 127 credit hours, including 30 credits associated with the university's General Education Core.
Entertainment Engineering & Design emphasizes the importance of the creative process to the designing and building of engineered entertainment components. Students are educated in the application of high-level scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Students within Entertainment Engineering & Design will emphasize their studies within the fields of structural engineering, robotics, acoustics and systems and live entertainment, enabling them to move into the highly technological world of entertainment design with a strong engineering background fused with an understanding of the relevance of fine arts to the entertainment industry.
General Education Requirements - Subtotal: 30-43 Credits
- First-Year Seminar - Credits:2-3
- ENG 101 - Composition I
- ENG 102 - Composition II
- Second-Year Seminar - Credits: 3
- PHIL 242 - Ethics For Engineers and Scientists is highly recommended.
- Mathematics - Credits: 4
- MATH 181 - Calculus I
- Constitutions - Credits: 3-6
- It is recommended to take one of the following:
- HIST 100 - Historical Issues and Contemporary Society
- PSC 101 - Introduction to American Politics
- Or a combination of:
- US Constitution
- HIST 101 - United States: Colonial Period to 1877
- NV Constitution
- PSC 100 - Nevada Constitution
- US Constitution
- It is recommended to take one of the following:
- Distribution Requirement - Credits: 12-15
- Humanities and Fine Arts: 6-9 credits
- PHIL 242 - Ethics For Engineers and Scientists
- One course in Humanities
- ART 101 - Drawing I
- Social Science: 6 credits
- CEE 307 - Engineering Economics
- One additional Social Science course from an area other than economics
- Life and Physical Sciences and Analytical Thinking:
- Automatically satisfied by Major requirement
- Humanities and Fine Arts: 6-9 credits
- Multicultural and International - Credits: 0-6
- Multicultural, one 3 credit course required
- International, one 3 credit course required
Major Requirements - BS in Entertainment Engineering and Design Major - Subtotal: 87-88 Credits
- Required Mathematics, and Natural Science Courses - Credits: 26
- Specific Courses Required:
- Required Mathematics Courses - Total Credits: 14
- MATH 182 - Calculus II
- MATH 283 - Calculus III
- MATH 431 - Mathematics for Engineers and Scientists I
- STAT 463 - Applied Statistics for Engineers
- Required Mathematics/Science Elective Courses-Total Credits: 4
- Choose one course from the approved list of math/science courses.
- Required Natural Science Courses - Total Credits: 8
- PHYS 195 - Physics for Scientists and Engineers A
- PHYS 195L - Physics for Scientists and Engineers Lab A
- PHYS 196 - Physics for Scientists and Engineers B
- PHYS 196L - Physics for Scientists and Engineers Lab B
- Required Mathematics Courses - Total Credits: 14
- Specific Courses Required:
- Required Entertainment Design Fundamental Courses - Credits: 49
- Required Civil Engineering Courses - Credits: 14
- CEE 241 - Statics
- CEE 367 - Fluid Mechanics
- CEE 370 - Engineering Mechanics of Deformable Bodies
- CEE 370L - Engineering Mechanics of Deformable Bodies Laboratory
- CEE 381 - Structural Analysis I
- Required Computer Science Courses - Credits: 3
- CS 135 - Computer Science I
- Required Electrical Engineering Courses - Credits: 3
- EE 292 - Fundamentals of Electrical and Computer Engineering
- Required Mechanical Engineering Courses - Credits: 5
- ME 242 - Dynamics
- ME 330 - Analysis of Dynamic Systems
- Required Entertainment Design Courses - Credits: 18
- EED 110 - Material Science and Fabrication Techniques
- EED 111 - Basic Kinetic Structures
- EED 210 - Multi-Media Design
- EED 250 - History of Entertainment and Technology
- EED 220 - Design for Live Entertainment
- EED 330 - Programmable Systems for the Entertainment Industry
- Required EED Seminars-Credits: 3
- EED 100 - Entertainment Engineering and Design Seminar I
- EED 200 - Entertainment Engineering and Design Seminar II
- EED 300 - Entertainment Engineering and Design Seminar III
- Required Capstone - Credits: 3
- EED 497 - Senior Design I
- EED 498 - Senior Design II
- Required Civil Engineering Courses - Credits: 14
- Engineering Tracks - Credits: 12-13
- Each student must complete two of the tracks listed below:
- Structural Engineering - Credits: 6
- CEE 346 - Civil Engineering Materials
- CEE 444 - Steel Structural Design
- CEE 482 - Design of Timber Structures
- Acoustics - Credits: 6
- EED 217 - Audio Engineering for Entertainment Systems
- ME 434 - Noise Control
- Robotics - Credits: 7
- EE 370 - Control Systems I
- EE 370L - Control Systems I Laboratory
- ME 425 - Robotics
- Systems & Live Entertainment - Credits: 6
- EED 431 - Control Systems for the Entertainment Industry
- EED 442 - Animatronics Techniques
- Structural Engineering - Credits: 6
- Each student must complete two of the tracks listed below:
Advising
Please see advising information at the UNLV Howard R. Hughes College of Engineering and the College of Fine Arts Student Advising Centers.
Accreditation
For information regarding accreditation at UNLV, please head over to Academic Program Accreditations.
University Graduation Requirements
Please see Graduation Policies for complete information.
Entertainment Engineering and Design (BS) Degree Requirements - Total: 120 Credits
- General Education Requirements - Subtotal: 30-43 Credits
- Major Requirements - BS in Entertainment Engineering and Design Major - Subtotal: 87-88 Credits
- General Electives Credits: 0-3
- Total Credits: 120
Notes
Regardless of catalog of graduation, students must satisfy prerequisite and corequisite course requirements as specified in the current Undergraduate Catalog.
- All prerequisite courses must be completed with a grade of C or better before the subsequent course can be taken.
- All courses counted towards the degree must be completed with a grade of C or better.
- The one 3-credit humanities elective should be selected to satisfy the Multicultural or International requirement.
- The one 3-credit social science elective should be selected to satisfy the Multicultural or International requirement.
- EGG 101 in combination with EGG 202, preferred for First-Year Seminar.
- PHIL 242 will simultaneously satisfy both a humanities requirement and the Second Year Seminar requirement for students obtaining a degree from the College of Engineering that requires more than 120 credits.
Documents/Downloads
- Plans of Study
- 4 Year Plan of Study202.92 KB
- 4 Year Plan211.3 KB
- 4 Year Plan of Study572.86 KB
- 4 Year Plan of Study484.35 KB
- 4 Year Plan of Study570.96 KB
- Syllabi
- NA
- Degree Worksheets
- .93 KB
- .95 KB
- .64 KB
- .56 KB
- .34 KB
- Careers
- Career Possibilities89.39 KB
- Graduate Handbooks
- NA
- Additional Downloads
- NA
- Related Links
- NA
Contacts
Entertainment Engineering and Design
A joint effort among the College of Fine Arts and the College of Engineering, the entertainment engineering design program gives students hands-on experience with designing, building, installing, and maintaining the various facilities, equipment, and technologies used in today's entertainment industry.
College of Fine Arts
The College of Fine Arts provides an academic experience that heightens awareness of the physical, intellectual, and cultural world. We diligently prepare students for professional employment and/or post-graduate study in their artistic area.
Howard R. Hughes College of Engineering
The College of Engineering provides students a well-rounded foundation in several engineering disciplines for a successful career in engineering and computer science. Through the hands-on, experiential education experience we offer, students are enabled to achieve excellence in their respective fields.
