Bachelor of Science in Entertainment Technology and Design
Program Overview
Bachelor of Science in Entertainment Technology and Design
The Bachelor of Science in Entertainment Technology and Design is an interdisciplinary program that combines engineering and fine arts to prepare students for a career in the entertainment industry. This degree option requires 127 credit hours, including 30 credits associated with the university's General Education Core.
About
The Entertainment Technology & Design degree spans the disciplines of automation, structural design and rigging, entertainment venue design, and entertainment sound design. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Entertainment technology and design involve the application of traditional engineering disciplines, including computer science, computer engineering, construction management, and the fusion of electrical and mechanical systems to the art of entertainment.
Accreditation
For information regarding accreditation at UNLV, please refer to the Academic Program Accreditations.
Learning Outcomes
The educational objectives of the Bachelor of Science in Entertainment Technology and Design are to transmit, create, and apply knowledge so that graduates can practice in the field of entertainment engineering and design after graduation and work in the design, production, installation, and operation of entertainment devices, systems, and venues.
Program Goals
To achieve these objectives, the Entertainment Technology and Design program's goals are for the graduate to possess:
- Appropriate technical knowledge and skills
- Appropriate fine art knowledge and skills
- Appropriate interpersonal skills
- The knowledge and skills to be a responsible citizen
Program Outcomes
To achieve these objectives and goals, each graduate of the Entertainment Technology and Design program will attain the following outcomes before graduation:
- Appropriate technical knowledge and skills
- An ability to apply knowledge of mathematics, science, and engineering
- An ability to design and conduct experiments, as well as to analyze and interpret data
- An ability to design a system, component, or process to meet desired needs within realistic constraints
- An ability to identify, formulate, and solve engineering problems
- An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice
- Appropriate fine art knowledge and skills
- Knowledge and comprehension of entertainment design principles and concepts
- An ability to use technology to communicate through art
- An ability to express visual concepts and ideas in a creative manner at a professional level
- An ability to demonstrate appropriate technical knowledge and skills of various artistic mediums
- Appropriate interpersonal skills
- An ability to communicate effectively
- An ability to function on multidisciplinary teams
- The knowledge and skills to be a responsible citizen
- An understanding of professional and ethical responsibility
- The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context
- A recognition of the need for, and an ability to engage in life-long learning
- A knowledge of contemporary issues
Career Possibilities
Careers in the entertainment industry, including design, production, installation, and operation of entertainment devices, systems, and venues.
Requirements
The Bachelor of Science in Entertainment Technology and Design requires 127 credit hours, including 30 credits associated with the university's General Education Core.
General Education Requirements
- First-Year Seminar: 2-3 credits
- English Composition: 6 credits
- ENG 101 - Composition I
- ENG 102 - Composition II
- Second-Year Seminar: 3 credits
- PHIL 242 - Ethics For Engineers and Scientists
- Constitutions: 4-6 credits
- HIST 100 - Historical Issues and Contemporary Society
- PSC 101 - Introduction to American Politics
- Mathematics: 4 credits
- MATH 181 - Calculus I
- Distribution Requirement: 15 credits
- Humanities and Fine Arts: 6 credits
- PHIL 242 - Ethics For Engineers and Scientists
- One course in Humanities
- Social Science: 9 credits
- CEE 307 - Engineering Economics
- One social science elective course chosen to satisfy the Multicultural Requirement
- Humanities and Fine Arts: 6 credits
Major Requirements
- Required Mathematics: 7 credits
- MATH 182 - Calculus II
- STAT 152 - Introduction to Statistics
- Required Natural Science Courses: 8 credits
- PHYS 151A - General Physics I
- PHYS 151L - General Physics I Lab
- PHYS 152A - General Physics II
- PHYS 152L - General Physics II Lab
- Required Mathematics/Science Elective Courses: 6 credits
- Required Seminars: 4 credits
- EED 100 - Entertainment Engineering and Design Seminar I
- EED 200 - Entertainment Engineering and Design Seminar II
- EED 300 - Entertainment Engineering and Design Seminar III
- EED 400 - Entertainment Engineering and Design Seminar IV
- Entertainment Design Fundamental Courses: 30 credits
- Required Entertainment Design Courses: 15 credits
- EED 110 - Material Science and Fabrication Techniques
- EED 111 - Basic Kinetic Structures
- EED 210 - Multi-Media Design
- EED 220 - Design for Live Entertainment
- EED 250 - History of Entertainment and Technology
- Required Technical Theatre Courses: 9 credits
- THTR 200 - Introduction to Design/Technology
- THTR 204 - Theatre Technology I
- THTR 406A - Computer Drafting & Rendering: AutoCAD
- Required Internship & Capstone: 6 credits
- EED 493 - Internship in EED
- EED 497 - Senior Design I
- EED 498 - Senior Design II
- Required Entertainment Design Courses: 15 credits
- Technology Science Fundamentals: 16 credits
- Construction Technology: 10 credits
- CEM 250 - Construction Materials and Methods
- CEM 270 - Construction Engineering Mechanics
- CEE 409 - Engineering Project Management
- Computer Technology: 6 credits
- CpE 100 - Digital Logic Design I
- CS 135 - Computer Science I
- Construction Technology: 10 credits
- Entertainment Technology Tracks: 18 credits
- Each student must complete two of the tracks listed below:
- Automation: 9 credits
- EED 330 - Programmable Systems for the Entertainment Industry
- EED 431 - Control Systems for the Entertainment Industry
- EED 442 - Animatronics Techniques
- Structural Design & Rigging: 9 credits
- CEM 370 - Steel and Wood Design in Construction
- CEM 372 - Concrete Design in Construction
- EED 320 - Rigging and Structural Design Principles
- Entertainment Venue Design: 9 credits
- CEM 350 - Facility Systems Design and Construction I
- CEM 351 - Facility Systems Design and Construction II
- EED 451 - Entertainment Venue Design
- Entertainment Sound Design: 9 credits
- EED 217 - Audio Engineering for Entertainment Systems
- EED 317 - Entertainment Sound II
- EED 417 - Entertainment Sound III
- Automation: 9 credits
- Each student must complete two of the tracks listed below:
Total Credits
The total credits required for the Bachelor of Science in Entertainment Technology and Design degree is 127.
Notes
- All prerequisite courses must be completed with a grade of C or better before the subsequent course can be taken.
- All courses counted towards the degree must be completed with a grade of C or better.
- The one 3-credit humanities elective should be selected to satisfy the Multicultural or International requirement.
- The one 3-credit social science elective should be selected to satisfy the Multicultural or International requirement.
