Program Overview
Digital Arts and Sciences | Bachelor of Science
The Digital Arts and Sciences (DAS) program crosses college boundaries between engineering and the arts. This degree is an interdisciplinary engineering program.
About this Program
- College: Herbert Wertheim College of Engineering
- Degree: Bachelor of Science in Digital Arts and Sciences
- Credits for Degree: 120
Department Information
The mission of the Department of Computer & Information Science & Engineering is to educate students, as well as the broader campus community, in the fundamental concepts of the computing discipline; to create and disseminate computing knowledge and technology; and to use expertise in computing to help society solve problems.
Curriculum
The Digital Arts and Sciences (DAS) degree is a core computer science degree with special emphasis on human-centered computing, which includes art, design, and computing courses that are related to digital media, interaction, and communication. Graduates will be well-versed in issues and solutions for basic art techniques and graphic art design as well as modeling 3D virtual worlds. The DAS graduate also will be well-versed in collaborative multidisciplinary team models.
Department Requirements
Students must complete all critical-tracking courses with minimum grades of C in each course and the critical-tracking GPA must be 2.5 or higher. A minimum grade of C is required in all other courses that are prerequisites to a required course:
- CAP 3027: Introduction to Computational Media
- CDA 3101: Introduction to Computer Organization
- COP 3502C: Programming Fundamentals 1
- COP 3530: Data Structures and Algorithm
- COP 4600: Operating Systems
- COT 3100: Applications of Discrete Structures
- MAS 3114: Computational Linear Algebra
Critical Tracking
Critical Tracking records each student’s progress in courses that are required for progress toward each major. Please note the critical-tracking requirements below on a per-semester basis.
Semester 1
- Complete 1 of 7 critical-tracking courses with a minimum grade of C within two attempts: ARH 2051, MAC 2311, MAC 2312, MAC 2313, MAP 2302, PHY 2048, PHY 2049
- 2.5 GPA required for all critical-tracking courses
- 2.0 UF GPA required
Semester 2
- Complete 1 additional critical-tracking course with a minimum grade of C within two attempts
- 2.5 GPA required for all critical-tracking courses
- 2.0 UF GPA required
Semester 3
- Complete 2 additional critical-tracking courses with minimum grades of C within two attempts
- 2.5 GPA required for all critical-tracking courses
- 2.0 UF GPA required
Semester 4
- Complete 2 additional critical-tracking courses with minimum grades of C within two attempts
- 2.5 GPA required for all critical-tracking courses
- 2.0 UF GPA required
Semester 5
- Complete all 8 critical-tracking courses with minimum grades of C in each course within two attempts
- 2.5 GPA required for all critical-tracking courses
- 2.0 UF GPA required
Semester 6
- Complete COP 3503C and COT 3100
- 2.0 departmental GPA required
- 2.0 UF GPA required
Semester 7
- Complete COP 3530
- 2.0 departmental GPA required
- 2.0 UF GPA required
Semester 8
- Complete CAP 3020
- 2.0 departmental GPA required
- 2.0 UF GPA required
Plan of Study Grid
The plan of study grid represents an example progression through the major. Actual courses and course order may be different depending on the student's academic record and scheduling availability of courses. Prerequisites still apply.
Before Graduating Students Must
- Pass assessment of performance on a major design experience, according to department grading rubric.
- Pass assessment in one or more core courses of individual assignments targeted to each SLO.
- Complete requirements for the baccalaureate degree, as determined by faculty.
Students in the Major Will Learn to
Student Learning Outcomes | SLOs
Content
- Apply knowledge of mathematics and science to computer science problems.
- Apply knowledge of multimedia, human-computer interaction, computer graphics, and simulation to application domains.
Critical Thinking
- Design a human-computer interface involving animation, sound, and immersive virtual environments.
Communication
- Communicate technical information in a collaborative team environment.
Curriculum Map
I = Introduced; R = Reinforced; A = Assessed
Academic Learning Compact 4 Courses | SLO 1 | SLO 2 | SLO 3 | SLO 4
---|---|---|---|---
CAP 4730 | I, A | I, A | |
CEN 3031 | | | | I, A
CIS 4914 | A | A | A | A
Assessment Types
- Assignments
- Exams
- Reports
- Exit survey
The major crosses college boundaries between engineering and the arts. This degree is an interdisciplinary engineering program combining developing skills in art and computers. Students will be well-versed in issues and solutions for basic art technique and graphic art design, as well as modeling 3D virtual worlds. Students will be experienced in collaborative multidisciplinary teams, compositions, and projects focusing on multimedia productions.
