Immersive Technologies in Arts & Culture
Program Overview
Immersive Technologies in Arts & Culture
The Immersive Technologies in Arts & Culture minor at Carnegie Mellon University encompasses a suite of emerging production and embodied viewing technologies that offer innovative possibilities in the arts, entertainment, science, industry, and countless other domains. This minor is designed to equip students with the social consciousness, global awareness, and cross-cultural skills needed to forge positive new paths for immersive media going into the future.
Program Description
Students in the Immersive Technologies in Arts & Culture minor will be hybrid technologists, media-makers, and storytellers who can create mediated experiences at the intersection of technology, design, and the humanities. They will learn to construct and deconstruct immersive and augmented experiences with respect to the cultural, socio-emotional, and embodied aspects of human experience. The minor will provide students with the technical know-how and creative production skills to collaboratively author original narratives and prototype spatially mediated experiences.
Minor Requirements
The Immersive Technologies in Arts & Culture minor requires a minimum of 54 units.
IDeATe Portal Course
- One IDeATe Portal Course is required, with a minimum of 9 units.
- Recommended Portal Course for this area: 82-250 Digital Realities: Introducing Immersive Technologies for Arts & Culture
- Alternative option: 62-150 IDeATe Portal: Intro to Media Synthesis and Analysis, Section C: Life in the Digital Factory
Intercultural Focus Course
- One Intercultural Focus Course is required, with a minimum of 9 units.
- Options include:
- 82-280 Bilingual & Bicultural Experiences in the US
- 82-282 Interpreting Global Texts & Cultures
- 82-283 Language Diversity & Cultural Identity
- Options include:
Computing Course
- One Computing Course is required, with a minimum of 9 units.
- Options include:
- 15-104 Introduction to Computing for Creative Practice
- 15-110 Principles of Computing
- 15-112 Fundamentals of Programming and Computer Science
- 60-212 Intermediate Studio: Creative Coding
- Options include:
IDeATe Immersive Technologies Courses
- A minimum of 27 units in IDeATe Immersive Technologies Courses is required.
- Options include:
- 15-463 Computational Photography
- 53-353 Understanding Game Engines
- 53-451 Research Issues in Game Development: Designing for XR
- 54-397 Sound Design for Interactive Environments
- 54-399 Decoding Media
- 60-415 Advanced ETB: Animation Studio
- 82-284 Multicultural Pittsburgh: VR Storytelling
- Additional courses as available
- Options include:
Double-counting
- Students may double-count up to two of their IDeATe minor courses for other requirements.
Faculty
The Immersive Technologies in Arts & Culture faculty represent Carnegie Mellon's expertise in Modern Languages, Entertainment Technology, Art, Human-Computer Interaction, and Drama. They carefully oversee the collaboration of students while delivering the IDeATe Immersive Technologies courses.
