Students
Tuition Fee
Start Date
Medium of studying
Computer Programming
Duration
Details
Program Details
Degree
Masters
Major
Computer Programming | Game Design | Software Development
Area of study
Computer Programming | Game Design | Software Development
Education type
Computer Programming | Game Design | Software Development
Course Language
English
About Program

Program Overview


Program Overview

The Computer Game Programming course is designed to help students build the programming skills needed to turn ideas into games. This course covers both runtime systems and asset pipelines, along with game-design exercises.


Course Goals

The course aims to teach students by building games from nearly the ground up, using C++ and OpenGL hacking, scripting, and documentation-reading. Familiarity with C++ and modern OpenGL (3.3+) API is beneficial but not required.


Work

Students will be graded out of 20 + 3 + 6 points, divided as follows:


  • Class Participation: 6 points
  • Small Games: 3 points
  • Final Game: 20 points

Course Structure

  • Class participation score will be based on contributions to discussions.
  • Small games will be assigned roughly weekly to highlight basic game-related functions.
  • The Final Game will be a larger undertaking by groups of 3-4.

Grading

  • There are no late days; however, if the lowest small game score is less than 3, it will be replaced by a 3 when computing the grade.

Resources

The course does not have a textbook, but several documents available on the internet may be useful, including:


  • The OpenGL Specifications
  • docs.GL
  • SDL Documentation
  • cppreference.com
  • Advances In Real-Time Rendering SIGGRAPH course notes
  • Blender API Documentation

Tools and Software

The course will utilize various cross-platform content-creation tools, including:


  • GIMP
  • Inkscape
  • Blender
  • Audacity
  • BeepBox
  • JFXR

Free Game Assets

Students can access free game assets from:


  • Kenney.nl
  • Poly Haven
  • FreePD
  • Incompetech
  • freesound
  • gameaudiogdc
  • Google Fonts

Schedule

The schedule is subject to change and includes due dates for assignments and projects.


Assignments

  • Game1: Sprite-Based Game (due September 2)
  • Game2: The Virtual World (due September 9)
  • Game3: Require Sound (due September 16)
  • Game4: Choice-Based Game (due September 23)
  • Game5: Multiplayer (due October 7)
  • Final A: Prototype (due October 28)
  • Final B: Vertical Slice (due November 6)
  • Final C: Build Out (due November 25)
  • Final D: Polishing & Presskit (due December 4)

Final Project

The final project will be a larger game developed by groups of 3-4, with a launch party on December 5.


Academic Integrity

Plagiarism is taken seriously, and students are expected to give credit for code and data used in their projects. Using other people's code or data without giving credit is considered plagiarism and will result in failure of the class. Students are also expected to follow course rules, including avoiding code from previous iterations of the course and following game-specific rules.


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