Tuition Fee
Start Date
Medium of studying
Duration
Details
Program Details
Degree
Masters
Major
Artificial Intelligence | Computer Science | Game Theory
Area of study
Information and Communication Technologies | Mathematics and Statistics
Course Language
English
About Program
Program Overview
Program Overview
The course focuses on multi-step imperfect-information games, which are common in real-world strategic settings. It covers the fundamentals and state-of-the-art techniques for solving such games, including signaling, deception, and understanding deception by others.
Course Structure and Evaluation
The course is lecture-based, with a few lectures dedicated to project presentations by students. Readings consist of a mixture of papers and course notes. Students complete a final project, which can be theoretical or experimental, and is evaluated based on the project proposal, write-up, and presentation.
- Grading:
- 50% final project
- 40% homework sets
- 10% completion of readings, attendance, and participation in class discussions
Course Schedule
The course schedule is subject to change and includes the following topics:
- Introduction to game theory and game representations
- Representation of strategies in tree-form decision spaces
- Regret minimization and hindsight rationality
- Blackwell approachability and external regret minimization
- Regret circuits and counterfactual regret minimization (CFR)
- Provably correct techniques for speeding up CFR algorithms
- Optimistic/predictive regret minimization via online optimization
- Predictive Blackwell approachability
- Predictive regret matching and predictive regret matching plus
- Monte-Carlo CFR and offline optimization methods for two-player zero-sum games
- Game abstraction
- State-of-the-art for two-player no-limit Texas hold’em
- State-of-the-art for multi-player no-limit Texas hold’em
- “Endgame” solving without a blueprint strategy
- Simulator-access games
- Opponent exploitation
- Equilibrium refinements
- Correlated strategies and team coordination
Related Courses
The following related courses are offered by other professors:
- Economics, AI, and Optimization
- Foundations of Electronic Marketplaces
- Applied Mechanism Design for Social Good
- Artificial Intelligence Methods for Social Good
- Games, Decision, and Computation
- Topics at the Interface between Computer Science and Economics
- Computational Microeconomics: Game Theory, Social Choice, and Mechanism Design
- Multi-Agent Systems
- Truth, Justice, and Algorithms
- Security and Game Theory
- Algorithmic Game Theory
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