Students
Tuition Fee
Start Date
Medium of studying
Duration
Details
Program Details
Degree
Bachelors
Major
Animation | Audio Engineering | Digital Arts | Digital Media | Graphic Arts | Graphic Communications | Graphic Design | Multimedia | Music Technology | Video Production | Visual Communications | Visual Effects | Game Design | Game Development
Area of study
Arts | Information and Communication Technologies
Course Language
English
About Program

Program Overview


Bachelor of Science in Arts and Entertainment Technologies

Overview

The Bachelor of Science in Arts and Entertainment Technologies is a comprehensive program designed to equip students with the skills and knowledge necessary to succeed in the arts and entertainment industry.


Core Curriculum

All students must complete the University’s Core Curriculum, which includes the Skills and Experience flags:


  • Writing: two flagged courses beyond Rhetoric and Writing 306 or its equivalent
  • Quantitative Reasoning: one flagged course
  • Global Cultures: one flagged course
  • Cultural Diversity in the United States: one flagged course
  • Ethics: one flagged course
  • Independent Inquiry: one flagged course

Courses that may be used to fulfill core curriculum and flag requirements are identified in the Course Schedule. They may be used simultaneously to fulfill other requirements, unless otherwise specified. Students may not earn the cultural diversity and global cultures flags from the same course. Students are encouraged to discuss options with a departmental academic adviser.


Prescribed Work

  • Foreign language: Beginning level proficiency in a foreign language.
  • Social Science and Humanities: Six semester hours chosen from the following areas: anthropology, architecture, art, classics (classical civilization, Greek, or Latin), economics, geography, government, history, linguistics, music, philosophy, psychology, radio-television-film, sociology, theatre and dance, or programs of special concentration outside any specific department (such as women's studies and Latin American studies). A course used to fulfill this requirement may not also be counted toward any core curriculum requirement.

Major Requirements

  • Foundations: 15 semester hours, consisting of the following courses: Arts and Entertainment Technologies 304 and 310; and nine semester hours of lower-division coursework in Arts and Entertainment Technologies.
  • Colloquium: Arts and Entertainment Technologies 101, 102, and 103
  • Advanced coursework: 24 upper-division semester hours chosen from Arts and Entertainment Technologies with approval of adviser.
  • Capstone, Senior Thesis, chosen from one of the following options:
    1. Option 1: Arts and Entertainment Technologies 376 and 377
    2. Option 2: Arts and Entertainment Technologies 378 and 379

Arts and Entertainment Technologies 304, which may be used to complete requirement 1, is also approved to fulfill the visual and performing arts requirement of the core curriculum and may be used to fulfill both.


Secondary Field of Study

The secondary field of study must be 15 semester hours, approved by the coordinator of the Arts and Entertainment Technologies program, and include at least nine hours of upper division coursework.


Electives

Zero to six semester hours. Additional elective coursework may be needed to provide the total number of semester hours required for the degree.


Total Minimum Requirements

For the Bachelor of Science in Arts and Entertainment Technologies: 120 semester hours as outlined above.


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