Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
Not Available
Duration
Not Available
Details
Program Details
Degree
Bachelors
Major
Animation | Audio Engineering | Digital Media | Graphic Design | Multimedia | Music Technology | Video Production | Game Design | Game Development
Area of study
Arts | Information and Communication Technologies
Course Language
English
About Program

Program Overview


Bachelor of Science in Arts and Entertainment Technologies

Overview

The Bachelor of Science in Arts and Entertainment Technologies is a comprehensive program designed to equip students with the skills and knowledge necessary to succeed in the arts and entertainment industry.


Core Curriculum

All students must complete the University’s Core Curriculum. In the process of fulfilling the core curriculum and other degree requirements, all students are expected to complete the Skills and Experience flags:


  • Writing: two flagged courses beyond Rhetoric and Writing 306 or its equivalent
  • Quantitative Reasoning: one flagged course
  • Global Cultures: one flagged course
  • Cultural Diversity in the United States: one flagged course
  • Ethics and Leadership: one flagged course
  • Independent Inquiry: one flagged course

Prescribed Work

  • Foreign language: Intermediate level proficiency in a foreign language.
  • Social Science and Humanities: Six semester hours chosen from the following areas: anthropology, architecture, art, classics (classical civilization, Greek, or Latin), economics, geography, government, history, linguistics, music, philosophy, psychology, radio-television-film, sociology, theatre and dance, or programs of special concentration outside any specific department (such as women's studies and Latin American studies).

Major Requirements

  • Foundations: 15 semester hours, consisting of the following courses: Arts and Entertainment Technologies 304 and 307; and nine semester hours chosen from Arts and Entertainment Technologies 305, 306, 317, and 318.
  • Colloquium: Arts and Entertainment Technologies 101, 102, and 103
  • Emphasis in Games and Mobile Media Apps or Music and Sound or New Performance Technologies or other approved emphasis:
    • For Emphasis in Games and Mobile Media Apps: 24 semester hours chosen from Arts and Entertainment Technologies 325, 326, 327, 328, 335, 336, 337, 345, 346, 355, and 356
    • For Emphasis in Music and Sound: 24 semester hours chosen from Arts and Entertainment Technologies 320, 321, 322, 323, 331, 332, 341, 342, 350, 351, and 352.
    • For Emphasis in New Performance Technologies: 24 semester hours chosen from Arts and Entertainment Technologies 329, 330, 344, 347, 348, 349, 360, 361, 362, 363, 364, and 365.
    • Other Emphasis: 24 semester hours chosen from Arts and Entertainment Technologies with approval of adviser.
  • Capstone, Senior Thesis, chosen from one of the following options:
    • Option 1: Arts and Entertainment Technologies 376 and 377
    • Option 2: Arts and Entertainment Technologies 378 and 379

Enrollment Requirements

To enroll in upper division Arts and Entertainment Technologies courses, students must:


  • Complete at least two Colloquium courses with a GPA of 2.5 or higher
  • Achieve a GPA of 2.5 or higher in all lower division Arts and Entertainment Technologies courses
  • Complete the appropriate Foundations course for the chosen concentration with a grade of or higher

Secondary Field of Study

The secondary field of study must be 12 semester hours, approved by the coordinator of the Arts and Entertainment Technologies program, and include at least six hours of upper division coursework.


Electives

Six semester hours. Additional elective coursework may be needed to provide the total number of semester hours required for the degree.


Total Minimum Requirements

For the Bachelor of Science in Arts and Entertainment Technologies: 120 semester hours as outlined above.


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