Computer Graphics & Game Technology, MSE
Philadelphia , United States
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Tuition Fee
Start Date
Medium of studying
Duration
Details
Program Details
Degree
Masters
Major
Computer Graphics | Game Design | Software Engineering
Area of study
Information and Communication Technologies | Engineering
Course Language
English
About Program
Program Overview
Introduction to the Program
The Master of Science in Engineering in Computer Graphics and Game Technology (CGGT) is a program designed to address the need for interdisciplinary academic programs that prepare students for positions in interactive entertainment and computer-animated visual effects. This field requires a delicate blending of art with science by teams of highly skilled professionals.
Curriculum
A total of 10 course units are required for the MSE in Computer Graphics and Game Technology (CGGT). The curriculum includes:
- Core Areas:
- Creative Arts and Design:
- DSGN 5005: 3-D Computer Modeling (1 course unit)
- Computer Science, Systems and Technology:
- CIS 5600: Interactive Computer Graphics (1 course unit)
- CIS 5620: Computer Animation (1 course unit)
- CIS 6600: Advanced Topics in Computer Graphics and Animation (1 course unit)
- Creative Arts and Design:
- Select 1 required Math-based course. Recommendations include:
- CIS 5190: Applied Machine Learning
- CIS 5200: Machine Learning
- CIS 5610: Advanced Computer Graphics
- CIS 5630: Physically Based Animation
- CIS 5810: Computer Vision & Computational Photography
- CIS 5800: Machine Perception
- ENM 5030: Introduction to Probability and Statistics
- Business and Entrepreneurship:
- Select 1 Business and Entrepreneurship course. Recommendations include:
- EAS 5450: Engineering Entrepreneurship I
- IPD 5150: Product Design
- Select 1 Business and Entrepreneurship course. Recommendations include:
- Graphics Elective:
- Select 1 Graphics elective. Recommendations include:
- CIS 5650: GPU Programming and Architecture
- CIS 5610: Advanced Computer Graphics
- CIS 5630: Physically Based Animation
- FNAR 5004: Video I
- FNAR 5017: Cinema Production
- FNAR 5025: Computer Animation
- Select 1 Graphics elective. Recommendations include:
- Technical Elective:
- Select 1 Technical elective. Recommendations include:
- CIS 5610: Advanced Computer Graphics
- CIS 5630: Physically Based Animation
- CIS 5810: Computer Vision & Computational Photography
- CIS 5800: Machine Perception
- CIS 5190: Applied Machine Learning
- CIS 5200: Machine Learning
- ESE 5050: Feedback Control Design and Analysis
- ESE 6190: Model Predictive Control
- CIS 5550: Internet and Web Systems
- CIS 5990: Independent Study for Masters Students
- CIS 5640: Game Design and Development (only offered during the summer term)
- Select 1 Technical elective. Recommendations include:
- Free Elective:
- Select 1 free elective. Recommendations include:
- EAS 5460: Engineering Entrepreneurship II
- DSGN 5004: Art of the Web: Interactive Concepts for Art & Design
- DSGN 5009: Digital Figure Modeling
- OIDD 6620: Enabling Technologies
- FNAR 5066: Advanced Projects in Animation
- Select 1 free elective. Recommendations include:
- Design Project:
- CIS 5680: Game Design Practicum (1 course unit)
- or CIS 9990: Master's Thesis
Additional Information
- The degree and major requirements displayed are intended as a guide for students entering in the Fall of 2025 and later.
- Students should consult with their academic program regarding final certifications and requirements for graduation.
- Candidates with non-CS backgrounds and students interested in the Accelerated Masters should refer to the program's guidelines for additional information.
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