Program Overview
Introduction to the Computer Science of Video Games Program
The Computer Science of Video Games program is a two-year, second-cycle study program designed for graduates of first-cycle studies in computer science or related fields. This program focuses on the practical application of computer science tools, creation, and programming, with a specific emphasis on video games and real-time applications.
Program Description
The program aims to equip students with the knowledge and skills necessary for creating video games and other real-time applications related to simulation, visualization, and artificial intelligence. The curriculum is designed to provide students with a comprehensive understanding of computer science principles and their application in the video game industry.
Available Programs
- First-cycle program: Not available
- Second-cycle program:
- Study mode: Full-time and part-time
- Language of instruction: Polish
- Profile: General academic
- Duration: 2 years (4 semesters)
- Title: Magister (equivalent of Master’s degree)
- Discipline: Computer Sciences
Faculty of Physics, Astronomy, and Applied Computer Science
The Faculty of Physics, Astronomy, and Applied Computer Science is one of the leading faculties in Poland, with an A+ scientific category in the rating of the Ministry of Science and Higher Education. The faculty conducts scientific research and offers interdisciplinary studies in mathematics, natural sciences, and advanced materials and nanotechnology.
Research Areas
The faculty's research areas include astronomy, astrophysics, physics, biophysics, and applied computer science. The faculty also offers studies in the field of advanced materials and nanotechnology.
Curriculum Overview
The program curriculum provides information about the subjects students will attend during their studies. The curriculum indicates which subjects are scheduled for each semester, which are mandatory, and which are elective.
Student Life
Students can participate in various research societies and student organizations, including the Gamedev Students Association. The faculty also offers scholarships and tutoring as part of the SciMat project.
Admission to Studies
Admission to the program is conducted electronically through the Online Application System. Detailed information about admission, including qualification criteria, fees, deadlines, and required documents, is available on the Online Application System.
Transfer from Other Universities
Transfer from another university or change of study program within the university is possible with the dean's consent after completing the first year of studies and fulfilling additional requirements established by the Faculty Council.
Graduates
Graduates of the Computer Science of Video Games program are prepared to work as game code, graphics, physics, and artificial intelligence programmers. They can also work as consultants in implementing computer game-based tools at companies and institutions or as research and didactic employees in applied computer science or exact science.
Further Education Possibilities
Graduates can pursue further education in second-cycle programs, doctoral schools, or post-diploma programs.
Rankings and Distinctions
The program has been ranked 2nd in 2019 and 2021 and 3rd in 2020 in the Ranking of Study Programs prepared by the 'Perspektywy' Education Foundation. The Jagiellonian University has also been awarded the scientific category A+ in the main discipline of Computer Sciences by the decision of the Minister of Education and Science.
