Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
Not Available
Duration
2 years
Details
Program Details
Degree
Masters
Major
Artificial Intelligence | Software Engineering
Area of study
Information and Communication Technologies | Engineering
Course Language
English
About Program
Program Overview
Introduction to the Master's in Interaction Technology
The Master's in Interaction Technology is a two-year program that consists of 120 EC. The curriculum is designed to provide students with a great deal of freedom in composing their own Master's, with many electives to choose from, as long as they comply with the requirements of the programme.
Structure
The program is built around six pillars:
- Technology (min. 20 EC)
- Foundations of Interaction Technology (mandatory)
- Machine Learning
- Image Processing and Computer Vision
- Natural Language Processing
- Speech Processing
- Artificial Intelligence
- Multi Agent Systems
- Affective Computing
- Pervasive Computing
- Brain Computer Interfacing
- Virtual Reality
- Tele-Interaction in Robotics
- Social Robot Design
- Modern Robotics
- Engineering System Dynamics
- Foundations of Information Retrieval
- Data Science
- Conversational Agents
- Control System Design for Mechatronic Systems
- Deep Learning - from Theory to Practice
- Sports Interaction Technology: designing Interactive Systems for Sports
- Understanding Humans & Context (min. 10 EC)
- Foundations of Interaction Technology (mandatory)
- Conversational Agents
- Natural Language Processing
- Speech Processing
- Multisensory Design
- Philosophy of Technology
- Affective Computing
- Brain Computer Interfacing
- Sports Interaction Technology: designing Interactive Systems for Sports
- Research (min. 10 EC)
- Introduction to Human-Computer Interaction
- Trends in Human Robot Interaction Research
- Research Experiments in Databases & Information Retrieval
- Empirical Methods for Designers
- Concepts, Measures and Methods
- Storytelling (min. 5 EC)
- Documentary Practice
- Storytelling through Oral Presentation
- Storytelling through Sound
- Experience Design for Interaction
- Popular Science Writing
- Design (min. 5 EC)
- Introduction to Human-Computer Interaction
- Human Centred Design
- Design and Behavioural Change
- Experience Design for Interaction
- Multisensory Design
- Mastering Tinkering
- Create the Future
- Social Robot Design
- Embodied Interaction
- Impact, Innovation & Entrepreneurship (min. 5 EC)
- Basics of Impact, Innovation & Entrepreneurship
- Brand Management
- Entrepreneurial Finance
- Strategic Technology Management & Innovation
- Advanced Project in Impact, Innovation & Entrepreneurship
- Computer Ethics
- Design Thinking for Service and Business Innovation
- Additional electives (25 EC)
- Students can choose any of the electives of the six pillars, or more advanced courses on certain topics.
Master's Thesis
The last semester is dedicated to the master's thesis. The choice of graduation subject is largely up to the student. Possible topics include:
- The development of a certain type of interactive technology within a specific context
- An experiment to evaluate how people interact with a certain type of technology
- Futuristic interaction methods, such as controlling a game with one's mind
- The effect of a learning environment in Immersive Virtual Reality on the ability to learn new vocabulary
- How a mediated social touch technology can enhance social connectedness for remote loved ones
- The development of an interactive sport-training game based on an interactive floor to train volleyball exercises
The master's thesis can be conducted within the industry or at the university, and students also have the option to complete their thesis abroad. The course Research Topics serves as a preparation for the thesis.
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