Students
Tuition Fee
Start Date
Medium of studying
Duration
Details
Program Details
Degree
Masters
Major
Art Theory | Design | Digital Arts
Area of study
Arts | Information and Communication Technologies
Course Language
English
About Program

Program Overview


ISP: Innovation through Art & Design

About this Elective (1ZM250)

This course focuses on Challenge-Based Learning in interdisciplinary teams, working on challenges with both technological and artistic/design aspects. Students from all study programs are welcome, even if they think they don't have any creative or artistic competencies. The course reflects on existing knowledge and competencies, defines own learning goals, learns to collaborate with other disciplines, and approaches technological (societal) opportunities from a fundamentally different perspective through art methodology.


Studio-style Group Work

  • Students work in teams of 3-5 students
  • Teams work on challenges with both technological and artistic/design aspects
  • The course focuses on Challenge-Based Learning
  • Students learn skills such as abstract, conceptual, and speculative thinking

Timeslot & Location

  • Timeslot C | Q1+Q2 or Q3+Q4
  • Location: Matrix building with various prototyping and co-working facilities

Challenges Semester 2

  1. HUMAN(OID): How does AI reshape our sense of humanness? This project explores humanness across sensual, semantic, moral, and social dimensions.
  2. Innovation for Theater: This challenge explores how digital (performing) art forms can structurally shift the role of the audience from spectator to participant and co-creator.
  3. The Art of Games: This challenge allows students to collaborate with partners to explore innovative, fun, and crazy game/art activities.
  4. Future of DAF Museum: This challenge asks students to think of new ways to continue innovating the experience of the DAF Museum using new technologies.

Challenges Semester 1

  1. Resonant Presence: This project envisions an "impossible interaction" where movement, sound, and visuals fuse into a dynamic, performative composition.
  2. Shaping Flow: This project is an artistic investigation into how water can be controlled and made visible through micro-engineered surfaces and light.
  3. SOLARIS: Ecologies of Spatial Intelligence: This project proposes to explore how AI might act as a spatial collaborator in more-than-art contexts.
  4. Innovative Technologies for the Entertainment Industry: This challenge allows students to work in collaboration with Jack Smale on innovative technologies for the entertainment industry.
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