| Program start date | Application deadline |
| 2026-03-01 | - |
| 2026-09-01 | - |
| 2027-03-01 | - |
| 2027-09-01 | - |
Program Overview
Program Overview
The Bachelor of Games Development is a dynamic course that equips students with work-ready expertise in games development and valuable transferable IT skills. This course focuses on real-world application of theoretical knowledge and cutting-edge research in games, alongside the development of a broad skill set encompassing problem-solving, programming in various languages, the use of industry-level game engines, and effective communication.
Program Details
- The course is targeted at aspiring professionals in the video games industry.
- It provides a gateway to a dynamic career in Games development and IT.
- The course duration is 3 years for full-time students and 6 years for part-time students.
- The course is offered at the City campus.
- The language of instruction is English.
- The course is accredited by the Australian Computer Society, and graduates are eligible to apply for professional-level membership.
Learning Outcomes
Upon completion of this course, graduates will be able to:
- Critically reflect on ethical principles of stakeholder engagement to work effectively with and for Indigenous Australians across the Games and IT professions.
- Understand stakeholder needs and demonstrate social and cultural awareness when creating playful and interactive solutions that achieve a positive impact in the lives of diverse audiences.
- Apply human-centred design methodologies and game design theories to create engaging experiences.
- Demonstrate software engineering knowledge and practical skills, with an emphasis on game design and development life-cycles.
- Work as an effective member or leader of diverse teams, communicating effectively and operating within cross-disciplinary and cross-cultural contexts in the workplace.
- Demonstrate autonomy and entrepreneurship, critically reviewing their game development products, processes, and skills.
Course Structure
The course comprises 144 credit points, including:
- Information Technology core (48 credit points)
- Games Development core (72 credit points)
- Sub-major or Electives (24 credit points)
- Students are required to complete specific subjects in the Information Technology core and Games Development core.
- The course includes compulsory and optional subjects, as well as transdisciplinary electives.
Inherent Requirements
Inherent requirements are academic and non-academic requirements that are essential for successfully completing a course at UTS. Students can find the inherent requirements for their course via the inherent requirements directory.
Award and Faculty
- The award for this course is the Bachelor of Games Development (BGameDev).
- The course is offered by the Faculty of Engineering and Information Technology.
- The study level is undergraduate.
- The CRICOS code for this course is not specified in the provided context.
Study Plans
Study plans are available for Autumn commencing, full-time students. The plans outline the subjects to be completed each session.
Location and Duration
- The course is located at the City campus.
- The duration of the course is 3 years for full-time students and 6 years for part-time students.
