Students
Tuition Fee
Not Available
Start Date
2026-09-01
Medium of studying
On campus
Duration
3 years
Details
Program Details
Degree
Bachelors
Major
Game Design | Game Development | Software Development
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Intakes
Program start dateApplication deadline
2026-03-01-
2026-09-01-
2027-03-01-
2027-09-01-
About Program

Program Overview


Program Overview

The Bachelor of Games Development is a dynamic course that equips students with work-ready expertise in games development and valuable transferable IT skills. This course focuses on real-world application of theoretical knowledge and cutting-edge research in games, alongside the development of a broad skill set encompassing problem-solving, programming in various languages, the use of industry-level game engines, and effective communication.


Program Details

  • The course is targeted at aspiring professionals in the video games industry.
  • It provides a gateway to a dynamic career in Games development and IT.
  • The course duration is 3 years for full-time students and 6 years for part-time students.
  • The course is offered at the City campus.
  • The language of instruction is English.
  • The course is accredited by the Australian Computer Society, and graduates are eligible to apply for professional-level membership.

Learning Outcomes

Upon completion of this course, graduates will be able to:


  1. Critically reflect on ethical principles of stakeholder engagement to work effectively with and for Indigenous Australians across the Games and IT professions.
  2. Understand stakeholder needs and demonstrate social and cultural awareness when creating playful and interactive solutions that achieve a positive impact in the lives of diverse audiences.
  3. Apply human-centred design methodologies and game design theories to create engaging experiences.
  4. Demonstrate software engineering knowledge and practical skills, with an emphasis on game design and development life-cycles.
  5. Work as an effective member or leader of diverse teams, communicating effectively and operating within cross-disciplinary and cross-cultural contexts in the workplace.
  6. Demonstrate autonomy and entrepreneurship, critically reviewing their game development products, processes, and skills.

Course Structure

The course comprises 144 credit points, including:


  • Information Technology core (48 credit points)
  • Games Development core (72 credit points)
  • Sub-major or Electives (24 credit points)
  • Students are required to complete specific subjects in the Information Technology core and Games Development core.
  • The course includes compulsory and optional subjects, as well as transdisciplinary electives.

Inherent Requirements

Inherent requirements are academic and non-academic requirements that are essential for successfully completing a course at UTS. Students can find the inherent requirements for their course via the inherent requirements directory.


Award and Faculty

  • The award for this course is the Bachelor of Games Development (BGameDev).
  • The course is offered by the Faculty of Engineering and Information Technology.
  • The study level is undergraduate.
  • The CRICOS code for this course is not specified in the provided context.

Study Plans

Study plans are available for Autumn commencing, full-time students. The plans outline the subjects to be completed each session.


Location and Duration

  • The course is located at the City campus.
  • The duration of the course is 3 years for full-time students and 6 years for part-time students.
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