Program Development for Interactive Media
| Program start date | Application deadline |
| 2026-08-24 | - |
| 2027-08-24 | - |
Program Overview
Program Development for Interactive Media
The course provides an introduction to various methods and platforms for creating interactive media technology applications and prototypes, as well as to model and use relational databases.
Information per Course Offering
Choose semester and course offering to see current information and more about the course, such as course syllabus, study period, and application information.
Autumn 2026 Start
- Course location: KTH Campus
- Duration: 24 Aug 2026 - 23 Oct 2026
- Periods: Autumn 2026: P1 (7.5 hp)
- Pace of study: 50%
- Application code: 11131
- Form of study: Normal Daytime
- Language of instruction: Swedish
- Course memo: Course memo is not published
- Number of places: Min: 1
- Target group: Open for CMETE
- Planned modular schedule: No information inserted
- Schedule: Schedule is not published
- Part of programme: Degree Programme in Media Technology, year 3, Mandatory
Contact
- Examiner: Jarmo Laaksolahti
- Course coordinator: Jarmo Laaksolahti
- Teachers:
- Olof Bälter
- Cristian Bogdan
- Yann Seznec
- Andrii Matviienko
Course Syllabus
Please note: all information from the Course syllabus is available on this page in an accessible format.
Content and Learning Outcomes
Course Contents
- Basic object-oriented programming
- Basic database theory
- Basic use of databases
- Programming for interactive media on different platforms
Intended Learning Outcomes
Having passed the course, the student should be able to:
- choose the most suitable technical platform to create user interfaces for a new interactive system
- make simple media technology prototypes for digital interactive systems by means of specialized tools for programming prototypes
- program simple digital interactive media technology systems based on different technical platforms, including web, and different modes of interaction
- use real time programming for different media technology systems
- model and structure data in a relational database
- use SQL to formulate queries to a relational database
- cooperate with other students to design, develop prototypes for, and implement interactive systems in order to be able to apply technologies and processes to create prototypes and develop digital interactive media technology systems based on different technical platforms.
Literature and Preparations
Specific Prerequisites
Completed courses corresponding to DD1318 Programming and scientific computations and DD1320 Applied computer science, or the equivalent.
Literature
You can find information about course literature either in the course memo for the course offering or in the course room in Canvas.
Examination and Completion
Grading Scale
A, B, C, D, E, FX, F
Examination
- LAB1 - Laboratory work, 7.5 credits, grading scale: A, B, C, D, E, FX, F
Based on recommendation from KTH's coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.
The examiner may apply another examination format when re-examining individual students.
If the course is discontinued, students may request to be examined during the following two academic years.
Examiner
Jarmo Laaksolahti
Ethical Approach
- All members of a group are responsible for the group's work.
- In any assessment, every student shall honestly disclose any help received and sources used.
- In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.
Further Information
Course Room in Canvas
Registered students find further information about the implementation of the course in the course room in Canvas.
Offered by
EECS/Human Centered Technology
Main Field of Study
Technology
Education Cycle
First cycle
Supplementary Information
In this course, the EECS code of honor applies.
