Students
Tuition Fee
Not Available
Start Date
2026-08-24
Medium of studying
On campus
Duration
8 weeks
Details
Program Details
Degree
Courses
Major
Digital Media | Computer Programming | Game Development
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Timing
Part time
Course Language
English
Intakes
Program start dateApplication deadline
2026-08-24-
2027-08-24-
About Program

Program Overview


Program Development for Interactive Media

The course provides an introduction to various methods and platforms for creating interactive media technology applications and prototypes, as well as to model and use relational databases.


Information per Course Offering

Choose semester and course offering to see current information and more about the course, such as course syllabus, study period, and application information.


Autumn 2026 Start

  • Course location: KTH Campus
  • Duration: 24 Aug 2026 - 23 Oct 2026
  • Periods: Autumn 2026: P1 (7.5 hp)
  • Pace of study: 50%
  • Application code: 11131
  • Form of study: Normal Daytime
  • Language of instruction: Swedish
  • Course memo: Course memo is not published
  • Number of places: Min: 1
  • Target group: Open for CMETE
  • Planned modular schedule: No information inserted
  • Schedule: Schedule is not published
  • Part of programme: Degree Programme in Media Technology, year 3, Mandatory

Contact

  • Examiner: Jarmo Laaksolahti
  • Course coordinator: Jarmo Laaksolahti
  • Teachers:
    • Olof Bälter
    • Cristian Bogdan
    • Yann Seznec
    • Andrii Matviienko

Course Syllabus

Please note: all information from the Course syllabus is available on this page in an accessible format.


Content and Learning Outcomes

Course Contents

  • Basic object-oriented programming
  • Basic database theory
  • Basic use of databases
  • Programming for interactive media on different platforms

Intended Learning Outcomes

Having passed the course, the student should be able to:


  • choose the most suitable technical platform to create user interfaces for a new interactive system
  • make simple media technology prototypes for digital interactive systems by means of specialized tools for programming prototypes
  • program simple digital interactive media technology systems based on different technical platforms, including web, and different modes of interaction
  • use real time programming for different media technology systems
  • model and structure data in a relational database
  • use SQL to formulate queries to a relational database
  • cooperate with other students to design, develop prototypes for, and implement interactive systems in order to be able to apply technologies and processes to create prototypes and develop digital interactive media technology systems based on different technical platforms.

Literature and Preparations

Specific Prerequisites

Completed courses corresponding to DD1318 Programming and scientific computations and DD1320 Applied computer science, or the equivalent.


Literature

You can find information about course literature either in the course memo for the course offering or in the course room in Canvas.


Examination and Completion

Grading Scale

A, B, C, D, E, FX, F


Examination

  • LAB1 - Laboratory work, 7.5 credits, grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH's coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.


The examiner may apply another examination format when re-examining individual students.


If the course is discontinued, students may request to be examined during the following two academic years.


Examiner

Jarmo Laaksolahti


Ethical Approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further Information

Course Room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas.


Offered by

EECS/Human Centered Technology


Main Field of Study

Technology


Education Cycle

First cycle


Supplementary Information

In this course, the EECS code of honor applies.


See More