Students
Tuition Fee
Start Date
2026-03-16
Medium of studying
On campus
Duration
16 weeks
Details
Program Details
Degree
Masters
Major
Computer Graphics | Software Engineering
Area of study
Information and Communication Technologies | Engineering
Education type
On campus
Course Language
English
Intakes
Program start dateApplication deadline
2026-03-16-
2027-03-16-
About Program

Program Overview


Course Overview

The course DH2323 Computer Graphics and Interaction is an intermediate-level course that focuses on computer graphics programming and human-computer interaction. It culminates in a 3-credit project where students can specify and implement a computer graphics technology stack of their choice.


Information per Course Offering

Termin

The course is offered in the Spring 2026 semester.


Information for Spring 2026

  • Course location: KTH Campus
  • Duration: 16 Mar 2026 - 1 Jun 2026
  • Periods: Spring 2026: P4 (6 hp)
  • Pace of study: 33%
  • Application code: 60226
  • Form of study: Normal Daytime
  • Language of instruction: English
  • Course memo: Not published
  • Number of places: Not limited
  • Target group: Searchable for students from year 3 and for students admitted to a master's programme as long as it can be included in their programme.

Part of Programme

The course is part of the following programmes:


  • Master's Programme, Computer Science, year 1, CSVG
  • Master's Programme, ICT Innovation, year 1, VCCN
  • Master of Science in Engineering and in Education, year 5, TEDA
  • Master of Science in Engineering and in Education, year 4, TEDA
  • Master's Programme, Industrial Engineering and Management, year 1, IAVN
  • Master's Programme, Interactive Media Technology, year 2
  • Master's Programme, Interactive Media Technology, year 1
  • Degree Programme in Media Technology, year 3

Contact

  • Examiner: Christopher Peters
  • Course coordinator: Christopher Peters
  • Teachers: Not specified

Course Syllabus

The course syllabus is available in an accessible format on this page.


Content and Learning Outcomes

Course Contents

  • Transformations, lighting models, rendering, animation, determination of visible surfaces, procedural generation algorithms.
  • Human-computer interaction methods for interactive computer graphics.
  • Interactive applications developed using graphics libraries, real-time game engines, and 3D modeling programs.
  • Project of the student's own choice to deepen knowledge in a specific area of computer graphics and interaction.

Intended Learning Outcomes

After passing the course, students should be able to:


  • Explain and program important algorithms for computer graphics, such as transformations, lighting models, and rendering techniques.
  • Select, motivate, and use an appropriate programming language, graphics library, game engine, and/or modeling application to create 3D objects, environments, and visualizations.
  • Develop a specification for a problem or design in computer graphics and interaction, and then build a solution and visualize the results.

Literature and Preparations

Specific Prerequisites

Knowledge and skills in programming, 6 credits, equivalent to completed course DD1337/DD1310-DD1319/DD1321/DD1331/DD1333/DD100N/ID1018/ID1022.


Recommended Prerequisites

DD1320 Applied Computer Science or corresponding and DH2320 Introduction to Visualization and Computer Graphics.


Literature

Information about course literature can be found in the course memo for the course offering or in the course room in Canvas.


Examination and Completion

Grading Scale

A, B, C, D, E, FX, F


Examination

  • LABA - Laboratory work, 3.0 credits, grading scale: P, F
  • PROA - Project, 3.0 credits, grading scale: A, B, C, D, E, FX, F

Examiner

Christopher Peters


Ethical Approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further Information

Course Room in Canvas

Registered students can find further information about the implementation of the course in the course room in Canvas.


Offered by

EECS/Human Centered Technology


Main Field of Study

Computer Science and Engineering, Information Technology, Information and Communication Technology


Education Cycle

Second cycle


Supplementary Information

Students can only count one of the courses DH2323 Computer Graphics and Interaction and DH2640 Graphics and Interaction Programming in their degree. The EECS code of honor applies to this course.


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