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| Program start date | Application deadline |
| 2027-02-01 | - |
| 2027-05-01 | - |
Program Overview
Introduction to SAE University College Dubai
SAE University College Dubai offers a range of programs in creative media, including Bachelor of Games Development. The university provides hands-on, accredited training from industry experts in state-of-the-art facilities.
Bachelor of Games Development
The Bachelor of Games Development program is designed to equip students with the skills and knowledge required to succeed in the games industry. The program covers a range of topics, including gameplay programming, game engine programming, game design, and C++ and C# programming language.
Program Structure
The program is divided into three stages: Foundations, Refine & Expand, and Showcase.
Stage 1: Foundations
In this stage, students develop the essential technical animation skills and knowledge required to collaborate with other creative media students and professionals. The units covered in this stage include:
- THINKING ABOUT GAMES - GIM110
- GAME MECHANICS AND DYNAMICS - GAD175
- GAME SCRIPTING - GAD170
- PROJECT DESIGN AND THE ENTREPRENEUR - CIE152
- GAME SCRIPTING 2 - GAD176
- 2D ASSET PRODUCTION - GAD178
- MANAGING DIGITAL MEDIA PROJECTS - GAD182
- 3D ASSET PRODUCTION - GAD179
Stage 2: Refine & Expand
In this stage, students broaden their scope to work on complex multidisciplinary projects in accordance with industry standard practices. The units covered in this stage include:
- INTERDISCIPLINARY COLLABORATION AND COMMUNICATION CIM220
- RAPID PROTOTYPING - GAD210
- DESIGNING GAME SYSTEMS - GAD213
- MOBILE APPLICATIONS & INTERFACES - GPG215
- APPLIED GAME DESIGN - GAD221
- SOUND DESIGN FOR GAMES - AUD216
- INTERACTIVE DIGITAL NARRATIVES - GAD222
- CULTURAL PERSPECTIVES - CIM211
Stage 3: Showcase
In this stage, students execute a project of their own design which is of a high quality and externally published, with the knowledge to commercialise if they choose. The units covered in this stage include:
- MAJOR PROJECT DEVELOPMENT - CIM316
- CREATIVE SKILL DEVELOPMENT - CIM301
- COMMERCIAL PRODUCTION STUDIO - GAD314
- WORK INTEGRATED LEARNING - CIM310
- MAJOR PROJECT PRODUCTION - CIM330
- CREATIVE BUSINESS DEVELOPMENT AND MARKETING - CIM320
Admission Requirements
To be eligible for admission to the Bachelor of Games Development program, students must meet the following requirements:
- Minimum age requirements: Be at least 18 years of age (or turning 18 during the first year of studies) or 17 years before the commencement of the first term.
- Academic requirements: Completion of an Australian Senior Secondary Certificate of Education (SSCE) or equivalent; which is Grade/Year 12 according to the Australian curriculum. Minimum overall pass is required.
- English language requirements: International English Language Testing System (IELTS): A band score of 6 or higher for a Higher Education (HE) course and 5.5 or higher for a VET course (only the Academic Test is accepted), OR Test of English as a Foreign Language (TOEFL): A score of 550 or higher (paper-based test), 60 or higher (internet-based test) for a Higher Education (HE) course and a minimum score of 527 (paper-based test) or 46 (internet-based test) for a VET course, OR An equivalent level from other approved secondary schooling English studies by providing a signed and stamped letter of confirmation from the High school stating that English was the language of instruction.
Tuition Fees
The tuition fees for the Bachelor of Games Development program are as follows:
- Domestic Fees:
- Plan A Yearly Payment AED 60,300
- Plan B Trimester Payment AED 21,930
- Plan C Monthly Payment AED 7,790 (9 Payments Per Year)
- Plan C+ Monthly Payment AED 6,022.50 (12 Payments Per Year)
- International Fees:
- Plan A Yearly Payment AED 60,300
- Plan B Trimester Payment AED 21,930
- Plan C Monthly Payment AED 7,790 (9 Payments Per Year)
- Plan C+ Monthly Payment AED 6,022.50 (12 Payments Per Year)
Career Outcomes
The Bachelor of Games Development program can lead to a range of career outcomes, including:
- Game Designer
- Game Economy Designer
- Level Designer
- Simulation Specialists
- Analysts
- Community Managers
- Systems Designer
- User Experience Designer
- Graphics Programmer
- Games Writer
Research Areas
The university has a range of approaches to learning and teaching that can be activated to provide flexibility in the face of changing circumstances as required. Students can develop advanced skills in industry-standard software packages, such as Unity3D and Autodesk 3D Studio Max. The university also offers practical, immersive training, with all work being project-based and no exams. Students can graduate with a portfolio to share with an employer or first client.
