Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
Not Available
Duration
Not Available
Details
Program Details
Degree
Masters
Major
Digital Media | Computer Science | Game Design
Area of study
Arts | Information and Communication Technologies
Course Language
English
About Program
Program Overview
Program Overview
The university program in question appears to be related to a workshop on computerspielnarratologie, or the narratology of computer games. This workshop was held on November 9-10, 2018, at the Germanistisches Institut.
Program Details
- Project Title: Die Erz鄣lungen der Spiele. Workshop zur Computerspielnarratologie
- Applicant: Christopher Lukman
- Department and Field of Study: Fachbereich 9, Kulturpoetik der Literatur und Medien
- Funding Amount: 1,442.89 Euro
- Project Description: The workshop aimed to reflect on the progress of research in German Game Studies over the last five years. It focused on the narratology of computer games, discussing how this medium functions differently from literature and requires a transformation of narratological concepts to be applicable.
Workshop Structure
- The workshop included discussions of selected texts (Neitzel 2007, Hennig 2017, Froschauer 2017, Ryan 2014, and Thon 2016) and their application to concrete examples of computer games.
- Keynote speeches by Dr. Martin Hennig and Dr. Jan-Noel Thon provided an overview of current approaches in Game Studies and insights into their research projects.
- The workshop covered topics such as the challenges of applying narratological concepts to computer games, the importance of interactivity, and the need for further theoretical work in this area.
Participation and Feedback
- Number of Participants: Initially, 51 registrations were received, with 43 participants attending the workshop.
- Feedback: Participants expressed positive feedback, requested a follow-up project, and suggested establishing cooperations. The interactive format of the workshop was particularly appreciated for its ability to foster dynamic discussions and provide new impulses for research and teaching.
Research Areas
- Narratology of Computer Games: The workshop highlighted the need for a deeper understanding of how computer games narrate stories and the challenges of applying traditional narratological concepts to this medium.
- Game Studies: The discussions underscored the importance of interdisciplinary approaches, combining insights from literary studies, media studies, and game design to understand the complexities of computer games.
Conclusion
The workshop on computerspielnarratologie demonstrated the growing interest in Game Studies and the narratology of computer games. It provided a platform for scholars and students to engage with the latest research and methodologies in this field, emphasizing the need for continued exploration and collaboration to advance our understanding of computer games as a narrative medium.
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