Students
Tuition Fee
Start Date
Medium of studying
Duration
Details
Program Details
Degree
Bachelors
Major
Computer Graphics | Computer Science | Software Engineering
Area of study
Information and Communication Technologies | Engineering
Course Language
English
About Program

Program Overview


Program Overview

The 3D Computer Graphics program is designed to provide students with a comprehensive and practical understanding of 3D computer graphics and animation. The program covers the fundamentals of 3D computer graphics, including the creation of 3D models, scenes, and animations.


Program Structure

The program consists of a combination of lectures and practical exercises. The lectures provide a theoretical foundation in 3D computer graphics, while the practical exercises allow students to apply their knowledge and skills in a hands-on environment.


Lectures

The lectures cover a range of topics, including:


  • Historical context and milestones of 3D computer graphics and animation
  • Input devices for interaction
  • Output devices
  • Fundamental process of image generation on a computer
  • 2D raster graphics
  • 3D computer graphics
  • 3D computer graphics from the user's perspective

Practical Exercises

The practical exercises are designed to provide students with hands-on experience in 3D computer graphics and animation. The exercises cover topics such as:


  • Modelling
  • Animation
  • Inszenierung (staging)

Modelling

The modelling exercises cover a range of topics, including:


  • Overview of exercise goals
  • Stall
  • Temple
  • Arch
  • Landscape
  • House
  • Bridge

Animation

The animation exercises cover topics such as:


  • Path and keyframe animation

Inszenierung (Staging)

The inszenierung exercises cover topics such as:


  • Lighting and camera
  • Material creation

Participation

Participation in the program requires an account on the terminal server of the Institute for Media Informatics. Students who do not have an account must register with the exercise leader.


Literature

The program recommends the following literature:


  • Foley, van Dam, Feiner, Hughes: Computer Graphics, Principles and Practice
  • Alan Watt: 3D Computer Graphics
  • David F. Rogers, J. Alan Adams: Mathematical Elements for Computer Graphics
  • David F. Rogers: Procedural Elements of Computer Graphics

Material for 3D Studio MAX

Additional material for 3D Studio MAX is available, including links to tutorials and resources.


Forum

A forum is available for students to discuss topics related to 3D Studio MAX and the Shark engine. The forum is password-protected, and students must register for an individual account to participate. The forum is intended for the exchange of information, ideas, and tips, and for clarifying questions related to the program.


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