3D-Modelling using Blender - Media Informatics
Munich , Germany
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Tuition Fee
Start Date
Medium of studying
On campus
Duration
Details
Program Details
Degree
Masters
Major
Animation | Digital Media | Computer Science
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Course Language
English
Intakes
| Program start date | Application deadline |
| 2017-04-28 | - |
| 2017-05-12 | - |
| 2017-06-02 | - |
| 2017-06-23 | - |
| 2017-07-07 | - |
| 2017-07-21 | - |
| 2017-07-31 | - |
About Program
Program Overview
Program Overview
The Practical Course: 3D-Modelling using Blender is a university program designed to introduce students to the fundamentals of 3D modeling using the free software Blender.
Program Details
- Lecturer: Dr.-Ing. Wolfgang Höhl
- Hours per week: 4
- ECTS credits: 6
- Module: P 5.0.2 Gruppenpraktikum zu fortgeschrittenen Themen der Informatik (Master)
Program Structure
The program consists of five workshops and a project week, covering the basics of modeling, texturing, lighting, rendering, and compositing with Blender.
Target Audience
- The program is suitable for students of Media Informatics (Master) and Computer Science (Master).
- Bachelor students can participate, but the credits can only be applied to a future Master's program.
Admission Criteria
- The program is limited to 20-25 students, with a waiting list for additional applicants.
- Bachelor students can only participate if a spot is not taken by a Master's student.
Program Schedule
- The program takes place on Fridays from 9-13 Uhr, with the following workshop schedule:
- 28.04.: Workshop 1 - Animation in a nutshell
- 12.05.: Workshop 2 - Modeling
- 02.06.: Workshop 3 - Texturing and Lighting
- 23.06.: Workshop 4 - Animation
- 07.07.: Workshop 5 - Exkursion to ScanlineVFX GmbH
- 21.07.: Workshop 6 - Projekttag: Rendering and Compositing
- Project Week: 31.07. - 04.08., starting at 9 a.m.
Location
- CIP Pool Amalienstraße 17, Raum A 001
- CIP-Raum BU 102 - Kalahari, Oettingenstrasse 67, 80538 Munich
References
- BARTENBACH, C.: Handbuch für Lichtgestaltung, SpringerWienNewYork 2008
- BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005
- BLANK, Richard: Film & Licht, Alexander Verlag, Berlin 2009
- BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008
- FUNK, Gerhard: Digital Media for Artists, Kunstuniversität Linz, 2004
- HIRST, Tony: Digital Worlds Interactive Media and Game Design, Open University undergradute course, May 2009
- HÖHL, Wolfgang: Interaktive Ambiente mit Open-Source Software, 3D-Walk-Throughs und Augmented Reality für Architekten mit Blender 2.43, DART 3.0 und ARToolKit 2.72, SpringerWienNewYork 2009
- HÖHL, Wolfgang: Generative Solar Design, Lichträume, Schattenkörper und Sonnenstandssimulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009
- JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981
- LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987
- MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009
- POTTMANN, H.: Architekturgeometrie, SpringerWienNewYork 2009
- ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004
- ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010
- SCHIPEK, Dietmar: Grundbegriffe Animation, in: mediamanual.at, Bundesministerium für Unterricht, Kunst und Kultur, Wien
- De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA
- WARTMANN, C.: Das Blender-Buch, D-Punkt Verlag, Heidelbarg 2007
- WARTMANN, C.: The Blender GameKit Interactive 3D for Artists, No Starch Press, San Francisco 2009
- WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009
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