Program Overview
Program Overview
The Open Games Workshop is a university program designed for Master's students in Media Informatics and Computer Science. The program focuses on game development, game design, and augmented reality, with a emphasis on hands-on experience and project-based learning.
Program Structure
The program consists of three modules:
- Module 1: Game Design and Game Development
- Module 2: Working with the Unreal Engine
- Module 3: Project Workshop
These modules are designed to guide students through digital real-time technologies, 3D simulation, and game engines. The program culminates in a final presentation, where students demonstrate a functioning game application.
Admission Criteria
The program is suitable for:
- Students of Media Informatics (Master)
- Students of Computer Science (Master)
Bachelor students may also participate, but only if spaces are available. The program is limited to 24 students, with a waiting list for additional applicants.
Program Requirements
Students are required to bring their own notebook with the following software installed:
- Blender
- Unreal Engine (latest version)
Students are also expected to review video tutorials for the Unreal Engine prior to the program.
Program Goals
The primary goal of the program is to provide students with a comprehensive understanding of game development, game design, and augmented reality. By the end of the program, students are expected to have developed a functional game application, which will be presented in a final presentation.
Program Details
The program is led by Dr.-Ing. Wolfgang Höhl, with support from Thomas Schneider and Lukas Lang from Aesir Interactive GmbH. The program takes place at Oettingenstr. 67, L U114 Sibirien, and consists of workshops and project work.
Registration
Registration for the program is done through Uniworx. Applications are open from Wednesday to Friday, and the application deadline is Friday. A final list of participants will be published on Uniworx.
References
The program draws on a range of references, including:
- BARTENBACH, C.: Handbuch für Lichtgestaltung, SpringerWienNewYork 2008
- BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005
- BLANK, Richard: Film & Licht, Alexander Verlag, Berlin 2009
- BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008
- FUNK, Gerhard: Digital Media for Artists, Kunstuniversität Linz, 2004
- HIRST, Tony: Digital Worlds – Interactive Media and Game Design, Open University undergradute course, May 2009
- HÖHL, Wolfgang: Interaktive Ambiente mit Open-Source Software, 3D-Walk-Throughs und Augmented Reality für Architekten mit Blender 2.43, DART 3.0 und ARToolKit 2.72, SpringerWienNewYork 2009
- HÖHL, Wolfgang: Generative Solar Design, Lichträume, Schattenkörper und Sonnenstandssimulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009, S. 13 - 19 und in: FORUM PLANEN 11 / Juni 09, Österreichischer Wirtschaftsverlag, Wien 2009, S. 9 – 11
- HÖHL, Wolfgang: Die "Innere Logik" der Form, Neues vom Design Modelling Symposium 2009, in: db 12/2009, Leinfelden-Echterdingen 2009, S. 76 – 78
- JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981
- LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987, S. 35-44
- MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009
- POTTMANN, H.: Architekturgeometrie, SpringerWienNewYork 2009
- ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004
- ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010
- SCHIPEK, Dietmar: Grundbegriffe Animation, in: mediamanual.at, Bundesministerium für Unterricht, Kunst und Kultur, Wien
- De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA
- WARTMANN, C.: Das Blender-Buch, D-Punkt Verlag, Heidelbarg 2007
- WARTMANN, C.: The Blender GameKit – Interactive 3D for Artists, No Starch Press, San Francisco 2009
- WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009
