Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
On campus
Duration
Not Available
Details
Program Details
Degree
Masters
Major
Computer Science | Game Design | Game Development
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Course Language
English
About Program

Program Overview


Open Games Workshop

The Open Games Workshop is a lecture course that focuses on game development, game design, and augmented reality. The course is led by Dr.-Ing. Wolfgang H—hl and consists of three modules that cover digital real-time technologies, 3D simulation, and game engines.


Course Details

  • Lecturer: Dr.-Ing. Wolfgang H—hl
  • Hours per week: 4
  • ECTS credits: 6
  • Module: P 5.0.2 or P 5.0.4: Group project on advanced topics in computer science I or II, P2, P3, or P6: In-depth topics for master's students

News

  • The course is only open to master's students in media informatics and computer science.
  • Bachelor's students can participate under special circumstances, but priority is given to master's students.

Termine and Ort

  • Workshops: 9am-1pm, Oettingenstr. 67 | L U114 Sibirien
    • Module 1: Game Design and Game Development (May 15-17)
    • Module 2: Working with Unity3D (May 29-31)
    • Module 3: Project Workshop (June 26-28)
  • Final presentations: 9am-1pm, Oettingenstr. 67 | L U114 Sibirien
    • Project Workshop (July 17)
    • Final Project Submission (July 18)
    • Presentations of Workshop Results (July 19)

Contents

The course is designed as a "Bar-Camp" with multiple parallel sessions for students and partners from industry, research, and academia. The focus areas include game development, game design, augmented reality, simulation games, and 3D real-time visualization using open-source software. The goal is to create a functional game application by the end of the semester.


Students

The course is suitable for:


  • Master's students in media informatics
  • Master's students in computer science Bachelor's students can participate, but the course is not eligible for credit towards their bachelor's degree.

Registration

The course has a limited capacity of 24 students. Bachelor's students can only participate if there are available spots. Registration is done through Uniworx.


References

A list of references is provided, including books and articles on game development, animation, and 3D visualization.


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