Program Overview
Open Games Workshop
The Open Games Workshop is a lecture course that focuses on game development, game design, and augmented reality. The course is led by Dr.-Ing. Wolfgang H—hl and consists of three modules that cover digital real-time technologies, 3D simulation, and game engines.
Course Details
- Lecturer: Dr.-Ing. Wolfgang H—hl
- Hours per week: 4
- ECTS credits: 6
- Module: P 5.0.2 or P 5.0.4: Group project on advanced topics in computer science I or II, P2, P3, or P6: In-depth topics for master's students
News
- The course is only open to master's students in media informatics and computer science.
- Bachelor's students can participate under special circumstances, but priority is given to master's students.
Termine and Ort
- Workshops: 9am-1pm, Oettingenstr. 67 | L U114 Sibirien
- Module 1: Game Design and Game Development (May 15-17)
- Module 2: Working with Unity3D (May 29-31)
- Module 3: Project Workshop (June 26-28)
- Final presentations: 9am-1pm, Oettingenstr. 67 | L U114 Sibirien
- Project Workshop (July 17)
- Final Project Submission (July 18)
- Presentations of Workshop Results (July 19)
Contents
The course is designed as a "Bar-Camp" with multiple parallel sessions for students and partners from industry, research, and academia. The focus areas include game development, game design, augmented reality, simulation games, and 3D real-time visualization using open-source software. The goal is to create a functional game application by the end of the semester.
Students
The course is suitable for:
- Master's students in media informatics
- Master's students in computer science Bachelor's students can participate, but the course is not eligible for credit towards their bachelor's degree.
Registration
The course has a limited capacity of 24 students. Bachelor's students can only participate if there are available spots. Registration is done through Uniworx.
References
A list of references is provided, including books and articles on game development, animation, and 3D visualization.
