Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
On campus
Duration
Not Available
Details
Program Details
Degree
Bachelors
Major
Computer Graphics | Computer Science | Software Engineering
Area of study
Information and Communication Technologies | Engineering
Education type
On campus
Course Language
English
About Program

Program Overview


Program Overview

The Interaktive Virtuelle 3D-Welten (IV3D) program is a university course that focuses on interactive virtual 3D worlds. The program is led by Dr. Axel Hoppe and consists of 2 SWS Vorlesung (lectures) and 2 SWS ‹bungen (exercises).


Course Details

  • Lecture: The lecture takes place on Wednesdays from 12-14 Uhr at Theresienstrafle 41, Raum 113.
  • Seminar: The seminar is held from 14-18.00 Uhr at Oettingenstrafle, "Takla Makan".

Prerequisites

Audience

The course is primarily designed for students in the main study period of Media Informatics and Computer Science. The course builds on previously acquired knowledge and is therefore not suitable for students in the basic study period.


Requirements for Successful Completion

To successfully complete the course, students must participate in the lecture and achieve the target points in the assignment complexes.


Prior Knowledge

  • A prior participation in the 3D-Computergraphik and animation course is not a mandatory prerequisite but is highly recommended.
  • For the theoretical part of the course, basic knowledge of computer graphics is required.
  • For successful participation in the practical exercises, the following basic knowledge is required:
    • 3D modeling
    • Animation of 3D scenes
    • Image editing for texture generation
    • (Basic understanding of) object-oriented design
    • Object-oriented programming

Exercises

Exercise 1 - Content

  • Introduction to the infrastructure for instructions, FAQs, and documentation
  • Introduction and motivation of guidelines for collaborative work
  • Development of guidelines for the provision of media resources
  • Performance description and specification of the first exercise project
  • Introduction or repetition: Real-time construction with MAX

Exercise 2 - Content

  • Setting up the Shark-3D development environment
  • Creating a project
  • Integrating static world parts from Exercise 1
  • Planning the smoke
  • Implementation

Literature and Links

Recommended

  • Foley, van Dam, Feiner, Hughes: Computer Graphics, Principles and Practice. Second edition, Addison Wesley.
  • Alan Watt: 3D Computer Graphics. Addison Wesley
  • B. Preim: Entwicklung interaktiver Systeme , Springer 1999.

Further Reading

  • David F. Rogers, J. Alan Adams: Mathematical Elements for Computer Graphics. Second edition, McGraw Hill.
  • David F. Rogers: Procedural Elements of Computer Graphics. Second edition, William C Brown Publishers.
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