Students
Tuition Fee
Start Date
Medium of studying
On campus
Duration
Details
Program Details
Degree
Bachelors
Major
Computer Graphics | Computer Science | Software Engineering
Area of study
Information and Communication Technologies | Engineering
Education type
On campus
Course Language
English
About Program

Program Overview


Interactive virtual 3D worlds

The program "Interactive Virtual 3D Worlds" is a university course that focuses on the creation of interactive 3D applications based on virtual worlds.


Course Description

The course covers the key aspects of creating interactive 3D applications, including:


  • Concepts for interaction, navigation and presentation
  • Components of interactive systems
  • Multi-user aspects
  • Tools for creation
  • Conception and design of the application
  • Real-time creation of resources for virtual worlds

The course is suitable for students of Media Informatics and Computer Science in the main course.


Course Structure

The course consists of a lecture and practical exercises. The lecture provides a comprehensive introduction to the topic, while the exercises focus on the creation of an application for an interactive virtual 3D world using a specialized 3D development environment.


Lecture

The lecture is held on Wednesdays from 12-2 p.m. at Theresienstr. 39, room E06. A lecture script is provided.


###Exercises The exercises are held on Thursdays from 12-2 p.m. at Theresienstr. 39, Room E06 and on Fridays from 12 p.m. to 2 p.m. at Amalienstr. 17, Room 105. The exercises cover the creation of an application for an interactive virtual 3D world.


Literature and Links

The following literature is recommended:


  • Foley, van Dam, Feiner, Hughes: Computer Graphics, Principles and Practice. Second edition, Addison Wesley.
  • Alan Watt: 3D Computer Graphics. Addison Wesley
  • B. Preim: Development of interactive systems, Springer 1999.

Further literature includes:


  • David F. Rogers, J. Alan Adams: Mathematical Elements for Computer Graphics. Second edition, McGraw Hill.
  • David F. Rogers: Procedural Elements of Computer Graphics. Second edition, William C Brown Publishers.
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