Interactive 3D virtual worlds - Media Informatics
Program Overview
Interactive virtual 3D worlds
The program "Interactive Virtual 3D Worlds" is a university course that focuses on the creation of interactive 3D applications based on virtual worlds.
Course Description
The course covers the key aspects of creating interactive 3D applications, including:
- Concepts for interaction, navigation and presentation
- Components of interactive systems
- Multi-user aspects
- Tools for creation
- Conception and design of the application
- Real-time creation of resources for virtual worlds
The course is suitable for students of Media Informatics and Computer Science in the main course.
Course Structure
The course consists of a lecture and practical exercises. The lecture provides a comprehensive introduction to the topic, while the exercises focus on the creation of an application for an interactive virtual 3D world using a specialized 3D development environment.
Lecture
The lecture is held on Wednesdays from 12-2 p.m. at Theresienstr. 39, room E06. A lecture script is provided.
###Exercises The exercises are held on Thursdays from 12-2 p.m. at Theresienstr. 39, Room E06 and on Fridays from 12 p.m. to 2 p.m. at Amalienstr. 17, Room 105. The exercises cover the creation of an application for an interactive virtual 3D world.
Literature and Links
The following literature is recommended:
- Foley, van Dam, Feiner, Hughes: Computer Graphics, Principles and Practice. Second edition, Addison Wesley.
- Alan Watt: 3D Computer Graphics. Addison Wesley
- B. Preim: Development of interactive systems, Springer 1999.
Further literature includes:
- David F. Rogers, J. Alan Adams: Mathematical Elements for Computer Graphics. Second edition, McGraw Hill.
- David F. Rogers: Procedural Elements of Computer Graphics. Second edition, William C Brown Publishers.
