Projektkompetenz Multimedia: Maya - Media Informatics
Program Overview
Program Overview
The university program in question is the Projektkompetenz Multimedia: Maya, which focuses on 3D modeling and animation using Autodesk Maya 2010.
Program Details
Lecturer and Person in Charge
The lecturer for this program is Prof. Butz, and the persons in charge are Neal B³rger and Fabian Hennecke.
Program Structure
- The program consists of 0+3 SWS (semester weeks) and is worth 3 ECTS credits.
- The program covers the basics of Autodesk Maya, including 3D modeling, animation, and rendering.
Program Contents
Topics Covered
The program covers a range of topics, including:
- Maya Interface/NURBS
- NURBS Bauhaus Stuhl
- NURBS W³rfel
- Lights, Light Rig
- Rendering Martini Glas, Indirect Lighting
- Poly Diamant, Poly Plane
- Animation Keyframe Animation, Deformers, Grouping & Parenting
- Cameras, Dynamics (Basic Physics, Shatter, Fire)
Schedule
The program schedule is as follows:
- Mittwoch, 18-20 Uhr
- Amalienstr. 17, Raum 105
Assessment
To receive the ECTS credits, students must complete a small Maya project. The project details and requirements are as follows:
- PKMM WS10/11: Earth Simulator (example submission) from Neal Burger.
- Abgabekriterien (submission criteria) apply.
Program Resources
Literature
The recommended literature for this program includes:
- Getting Started Manual (free download)
- Learning Autodesk Maya 2010: Foundation
- Learning Autodesk Maya 2010: The Modeling and Animation Handbook
- Lee Lanier - Advanced Maya Texturing and Lighting
Materials
The program utilizes Autodesk materials, including:
- Autodesk Student Community
- Autodesk Area Community
- Services and Support
- Maya Bonus Tools (including 3dsMax Import Plugin)
Tutorial Sites
Additional tutorial sites recommended for this program include:
- CGTalk Maya Tutorial Linksammlung
- 3Dtotal.com
- 3dm3.com
- CGtutorials.com
- CGtuts.com
- CGTutorials.com
Environment Maps
Environment maps used in the program include:
- Uffizi Gallery, Florence
Shaders/Materials
Shaders and materials used in the program can be found at:
- MyMentalray.com
Forums
Recommended forums for discussion and support include:
- CG Talk.com
- 3Dtotal.com
