Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
On campus
Duration
Not Available
Details
Program Details
Degree
Masters
Major
Animation | Digital Media | Computer Science
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Course Language
English
About Program

Program Overview


Practical Course: 3D-Modelling using Blender

Overview

The practical course "3D-Modelling using Blender" is a lecture course that provides an introduction to 3D modelling with Blender. The course is divided into five workshops and a project week, where students will learn the basics of modeling, texturing, lighting, rendering, and compositing using the free software Blender.


Course Details

  • Lecturer: Dr.-Ing. Wolfgang Höhl
  • Hours per week: 4
  • ECTS credits: 6
  • Module: P 5.0.2 Gruppenpraktikum zu fortgeschrittenen Themen der Informatik (Master)

Dates and Locations

  • The course will take place on the following Fridays, from 9-13 Uhr:
    • 21.10. - Workshop 1: Animation in a nutshell
    • 11.11. - Workshop 2: Modeling
    • 25.11. - Workshop 3: Texturing and Lighting
    • 02.12. - Workshop 4: Animation
    • 16.12. - Workshop 5: Guest lecture by Fuat Yüksel, Technical Director FX at Trixter Film in Munich
    • 20.01. - Workshop 6: Project day - Rendering and Compositing
  • Location: CIP Pool Amalienstraße 17, Raum A 001
  • Project Week: 06.02. - 10.02., starting at 9 a.m.
  • Location for Project Week: CIP-Raum BU 102 - Kalahari, Oettingenstrasse 67, 80538 Munich

Contents

The course will cover the basics of 3D modelling, including modeling, texturing, lighting, rendering, and compositing. Students will have the opportunity to apply their knowledge in a practical project during the project week.


Target Audience

The course is suitable for:


  • Students of Media Informatics (Master)
  • Students of Computer Science (Master)
  • Note: The course is designed for Master's students and is only eligible for Master's credits. Bachelor's students can attend the course, but they cannot earn credits for their Bachelor's degree.

Registration

  • The course is limited to 16 students, with a waiting list for additional students.
  • Bachelor's students can only participate if there are available spots that have not been taken by Master's students.
  • Applications are accepted through Uniworx.

References

The following literature is recommended for the course:


  • BARTENBACH, C.: Handbuch für Lichtgestaltung, SpringerWienNewYork 2008
  • BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005
  • BLANK, Richard: Film & Licht, Alexander Verlag, Berlin 2009
  • BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008
  • FUNK, Gerhard: Digital Media for Artists, Kunstuniversität Linz, 2004
  • HIRST, Tony: Digital Worlds – Interactive Media and Game Design, Open University undergradute course, May 2009
  • HÖHL, Wolfgang: Interaktive Ambiente mit Open-Source Software, 3D-Walk-Throughs und Augmented Reality für Architekten mit Blender 2.43, DART 3.0 und ARToolKit 2.72, SpringerWienNewYork 2009
  • HÖHL, Wolfgang: Generative Solar Design, Lichträume, Schattenkörper und Sonnenstandssimulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009, S. 13 - 19 und in: FORUM PLANEN 11 / Juni 09, Österreichischer Wirtschaftsverlag, Wien 2009, S. 9 – 11
  • HÖHL, Wolfgang: Die "Innere Logik" der Form, Neues vom Design Modelling Symposium 2009, in: db 12/2009, Leinfelden-Echterdingen 2009, S. 76 – 78
  • JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981
  • LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987, S. 35-44
  • MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009
  • POTTMANN, H.: Architekturgeometrie, SpringerWienNewYork 2009
  • ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004
  • ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010
  • SCHIPEK, Dietmar: Grundbegriffe Animation, in: mediamanual.at, Bundesministerium für Unterricht, Kunst und Kultur, Wien
  • De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA
  • WARTMANN, C.: Das Blender-Buch, D-Punkt Verlag, Heidelbarg 2007
  • WARTMANN, C.: The Blender GameKit – Interactive 3D for Artists, No Starch Press, San Francisco 2009
  • WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009
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