Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
On campus
Duration
Not Available
Details
Program Details
Degree
Masters
Major
Computer Science | Game Design | Game Development
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Course Language
English
About Program
Program Overview
Open Games Workshop
The Open Games Workshop is a lecture course that focuses on game development, game design, and augmented reality. The course is designed for Master's students in Media Informatics and Computer Science.
Lecturer and Credits
- Lecturer: Dr.-Ing. Wolfgang Höhl
- Hours per week: 4
- ECTS credits: 6
- Module: P 5.0.2 or P 5.0.4: Group project on advanced topics in Computer Science I or II, P2, P3, or P6: In-depth topics for Master's students
News
- The workshop is only open to students of Media Informatics/Computer Science (Master's).
- Under special circumstances, Bachelor's students can participate (see Participants).
Termine and Ort
- Workshops: 9am-1pm, Oettingenstr. 67 | L U114 Sibirien, with Thomas Schneider and Lukas Lang, Aesir Interactive GmbH, Munich
- 15-17 May: Module 1, Game Design and Game Development
- 29-31 May: Module 2, Working with the Unreal Engine
- 26-28 June: Module 3, Project Workshop
- Final presentations: 9am-1pm, Oettingenstr. 67 | L U114 Sibirien
- 17 July: Project Workshop
- 18 July: Final Project Submission
- 19 July: Presentations of Workshop Results
Contents
The workshop functions like a "Bar-Camp" with multiple parallel sessions for students and with partners from industry, business, and research. The focus areas include:
- Game Development
- Game Design
- Augmented Reality
- Sim Games
- Simulation and industrial applications
- 3D real-time visualization with Open Source Software Three modules cover digital real-time technologies, 3D simulation, and game engines. All workshop results are collected and presented at the end.
Students
The lecture course is suitable for:
- Students of Media Informatics (Master's)
- Students of Computer Science (Master's) The event is designed for Master's students and can only be credited towards a Master's degree. For Bachelor's students, there is the possibility to attend the event and collect ECTS credits for the Master's degree in advance. However, it is not possible to apply the credits to the current Bachelor's degree. The number of participants is limited to 24 students. There is a waiting list for additional participants. Bachelor's students can only participate if the spot is not already taken by a Master's student.
Registration
Due to high demand, only applications are accepted since the winter semester 2016/2017. The new registration remains closed. All students who have already registered for the course in previous semesters do not need to apply again. They will automatically be considered for participation in the order of their initial registration.
References
- BARTENBACH, C.: Handbuch für Lichtgestaltung, SpringerWienNewYork 2008
- BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005
- BLANK, Richard: Film & Licht, Alexander Verlag, Berlin 2009
- BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008
- FUNK, Gerhard: Digital Media for Artists, Kunstuniversität Linz, 2004
- HIRST, Tony: Digital Worlds – Interactive Media and Game Design, Open University undergradute course, May 2009
- HÖHL, Wolfgang: Interaktive Ambiente mit Open-Source Software, 3D-Walk-Throughs und Augmented Reality für Architekten mit Blender 2.43, DART 3.0 und ARToolKit 2.72, SpringerWienNewYork 2009
- HÖHL, Wolfgang: Generative Solar Design, Lichträume, Schattenkörper und Sonnenstandssimulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009, S. 13 - 19 und in: FORUM PLANEN 11 / Juni 09, Österreichischer Wirtschaftsverlag, Wien 2009, S. 9 – 11
- HÖHL, Wolfgang: Die "Innere Logik" der Form, Neues vom Design Modelling Symposium 2009, in: db 12/2009, Leinfelden-Echterdingen 2009, S. 76 – 78
- JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981
- LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987, S. 35-44
- MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009
- POTTMANN, H.: Architekturgeometrie, SpringerWienNewYork 2009
- ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004
- ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010
- SCHIPEK, Dietmar: Grundbegriffe Animation, in: mediamanual.at, Bundesministerium für Unterricht, Kunst und Kultur, Wien
- De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA
- WARTMANN, C.: Das Blender-Buch, D-Punkt Verlag, Heidelbarg 2007
- WARTMANN, C.: The Blender GameKit – Interactive 3D for Artists, No Starch Press, San Francisco 2009
- WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009
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