Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
Not Available
Duration
Not Available
Details
Program Details
Degree
Bachelors
Major
Animation | Computer Graphics | Computer Science
Area of study
Information and Communication Technologies | Engineering
Course Language
English
About Program
Program Overview
Program Overview
The 3D Computer Graphics and Animation program is designed to provide students with a comprehensive and practical understanding of the subject area. The program aims to equip students with the necessary skills and knowledge to create 3D models and animations.
Program Details
- The program consists of a 2 SWS lecture and a 2 SWS exercise.
- The lecture is held every Tuesday from 14:30 to 16:00 in room A 027, Theresienstrafle.
- The program is targeted at students of Media Informatics and Computer Science in their main studies.
- The prerequisite for the program is a Vordiplom in Media Informatics or Computer Science.
Program Content
The program covers the following topics:
- Introduction to 3D computer graphics and animation
- Basics of raster graphics and 2D modeling
- 3D modeling and animation techniques
- Working with 3D Studio MAX
- Principles of lighting, shading, and texture mapping
- Animation techniques and global illumination methods
Exercise and Block Practice
- Instead of a weekly exercise, a block practice will be offered during the lecture-free period after the summer semester.
- The block practice will last approximately 2 weeks and will start on July 30.
- To obtain the exercise certificate, participants will have to work on an assignment after the block practice, which will be evaluated.
Program Materials
- The lecture materials, including scripts and slides, are available online.
- The access to the materials is password-protected.
- The following materials are available:
- Script for the exercises
- Guidelines for group work
- Assignment for the exercise certificate
- Example solution for the assignment
Lecture Materials
The following lecture materials are available:
- Introduction to 3D computer graphics and animation
- Historical context
- Input devices
- Output devices
- Raster graphics - lines
- Raster graphics - circles and anti-aliasing
- Filling and coloring
- Coordinate systems and transformations
- Projections
- Visibility determination and shading
- Shading and global illumination methods, animation techniques
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