Students
Tuition Fee
Start Date
Medium of studying
On campus
Duration
Details
Program Details
Degree
Bachelors
Major
Computer Graphics | Computer Science | Software Engineering
Area of study
Information and Communication Technologies | Engineering
Education type
On campus
Course Language
English
About Program

Program Overview


Vorlesung Interaktive Virtuelle 3D-Welten

The course "Interaktive Virtuelle 3D-Welten" (Interactive Virtual 3D Worlds) is offered by Dr. Axel Hoppe and consists of 2 SWS (semester hours) of lectures and 2 SWS of exercises.


Aktuelles

The following updates are available:


  • 3. 4. '05: Documentation for the project "Virtuelle Begegnungsstätte" (Virtual Meeting Place), description of the concept world and architecture, and style guides for designers and programmers are available in the password-protected area.
  • 20. 2. '05: The task assignment is available in the password-protected area.
  • 19. 12. '04: There will be no more exercises before Christmas 2004. The next exercise will take place on January 10, 2005.
  • 13. 12. '04: The seminar on December 13, 2004, has been cancelled. The lecture on December 15, 2004, will take place as scheduled.
  • 24. 11. '04: The computer center has confirmed that the seminars will begin on November 29, 2004, at 2:15 pm.
  • 17. 11. '04: All participants are required to register for the lecture and exercise by email. An account on the terminal server is necessary for participation in the seminar.
  • 18. 10. '04: The exercises will begin after discussion in the lecture on October 20, 2004.

Termine und Ort

The schedule for the course is as follows:


  • Vorlesung: Wednesday, 12-2 pm, Theresienstraße 41, Room 113
  • Seminar: 2-6 pm, Oettingenstraße, "Takla Makan"

Voraussetzungen

Zuhörerschaft

This course is primarily aimed at students in the main study program of Media Informatics and Computer Science. The course builds on previously acquired knowledge and is not suitable for students in the basic study program. Due to the significant practical component, the number of participants is limited, and preference will be given to Media Informatics students in the main study program.


Voraussetzungen für die Erlangung des Scheins

To successfully complete the course, students must participate in the lecture and achieve the target score in the assignment complexes.


Vorausgesetzter Kenntnisstand

Previous participation in the course "3D-Computergraphik und Animation" (3D Computer Graphics and Animation) is not a prerequisite, but it is highly recommended. For the theoretical part of the course, basic knowledge of computer graphics is required. For successful participation in the practical exercises, the following basic knowledge is required:


  • 3D modeling
  • Animation of 3D scenes
  • Image editing for texture creation
  • Basic understanding of object-oriented design
  • Object-oriented programming

Knowledge of specific tools or programming languages is not required.


Übung

Übung 1 – Inhalt

The first exercise will cover the following topics:


  • Introduction to the infrastructure for instructions, FAQs, and documentation
  • Introduction and motivation for guidelines for collaborative work
  • Development of guidelines for providing media resources
  • Performance description and specification of the first exercise project
  • Introduction or repetition: Real-time construction with MAX

Übung 2 – Inhalt

The second exercise will cover the following topics:


  • Setting up the Shark 3D development environment
  • Creating a project
  • Integrating static world parts from Exercise 1
  • Planning the smoke effect
  • Implementation

Anmeldung

To participate in the seminar and receive a certificate, students must register by email with the following information:


  • Name
  • First name
  • Matriculation number

Literatur und Links

Empfohlenes

The following literature is recommended:


  • Foley, van Dam, Feiner, Hughes: Computer Graphics, Principles and Practice, 2nd edition, Addison Wesley
  • Alan Watt: 3D Computer Graphics, Addison Wesley
  • B. Preim: Entwicklung interaktiver Systeme, Springer 1999

Weiterführendes

The following literature is recommended for further reading:


  • David F. Rogers, J. Alan Adams: Mathematical Elements for Computer Graphics, 2nd edition, McGraw Hill
  • David F. Rogers: Procedural Elements of Computer Graphics, 2nd edition, William C Brown Publishers
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