Program Overview
Open Games Workshop
The Open Games Workshop is a university program that focuses on game development, game design, and augmented reality. The program is designed for master's students in media informatics and computer science.
Program Details
- Lecturer: Dr.-Ing. Wolfgang Höhl
- Semester Hours: 4 SWS
- ECTS Credits: 6
- Module: P 5.0.2 or P 5.0.4: Group project on advanced topics in computer science I or II, P2, P3, or P6: In-depth topics for master's students
Current Information
- The program is only open to master's students in media informatics and computer science.
- Bachelor's students can participate under special circumstances, but the program is not eligible for bachelor's credits.
Schedule and Location
- Workshops: 9:00 AM - 1:00 PM, Oettingenstr. 67 | L U114 Sibirien
- Module 1: Game design and game development (May 15-17)
- Module 2: Working with the Unreal Engine (May 29-31)
- Module 3: Project week (June 26-28)
- Final Presentations: 9:00 AM - 1:00 PM, Oettingenstr. 67 | L U114 Sibirien
- Project day (July 17)
- Project day (July 18)
- Submission of project work and final presentations (July 19)
Content
The program operates like a "bar camp" with multiple parallel sessions for students and partners from industry, business, and research. The focus areas include game development, game design, augmented reality, simulation games, simulation, and industrial applications, as well as 3D real-time visualization with open-source software. The program consists of three modules that cover digital real-time technologies, 3D simulation, and game engines. All workshop results are collected and presented at the end.
Participants
The program is suitable for:
- Master's students in media informatics
- Master's students in computer science The program is designed for master's students and is only eligible for master's credits. Bachelor's students can participate if there are available spots, but they cannot earn bachelor's credits for the program. The number of participants is limited to 24 students, with a waiting list for additional students.
Registration
Due to high demand, only applications are accepted. Students who have already applied in previous semesters do not need to reapply and will be automatically considered for the program based on the order of their application.
Literature
The following literature is recommended for the program:
- BARTENBACH, C.: Handbuch für Lichtgestaltung, SpringerWienNewYork 2008
- BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005
- BLANK, Richard: Film & Licht, Alexander Verlag, Berlin 2009
- BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008
- FUNK, Gerhard: Digital Media for Artists, Kunstuniversität Linz, 2004
- HIRST, Tony: Digital Worlds – Interactive Media and Game Design, Open University undergradute course, May 2009
- HÖHL, Wolfgang: Interaktive Ambiente mit Open-Source Software, 3D-Walk-Throughs und Augmented Reality für Architekten mit Blender 2.43, DART 3.0 und ARToolKit 2.72, SpringerWienNewYork 2009
- HÖHL, Wolfgang: Generative Solar Design, Lichträume, Schattenkörper und Sonnenstandssimulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009, S. 13 - 19 and in: FORUM PLANEN 11 / Juni 09, Österreichischer Wirtschaftsverlag, Wien 2009, S. 9 – 11
- HÖHL, Wolfgang: Die "Innere Logik" der Form, Neues vom Design Modelling Symposium 2009, in: db 12/2009, Leinfelden-Echterdingen 2009, S. 76 – 78
- JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981
- LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987, S. 35-44
- MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009
- POTTMANN, H.: Architekturgeometrie, SpringerWienNewYork 2009
- ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004
- ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010
- SCHIPEK, Dietmar: Grundbegriffe Animation, in: mediamanual.at, Bundesministerium für Unterricht, Kunst und Kultur, Wien
- De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA
- WARTMANN, C.: Das Blender-Buch, D-Punkt Verlag, Heidelbarg 2007
- WARTMANN, C.: The Blender GameKit – Interactive 3D for Artists, No Starch Press, San Francisco 2009
- WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009
