Program Overview
Introduction to the Bachelor's Degree in Art and Technology
The Bachelor's degree in Art and Technology is a 3-year research-based full-time education that provides students with a solid foundation in art, technology, and their intersection. This program is designed to equip students with the knowledge, skills, and competencies necessary to work in the creative industries, as well as to pursue further education at the master's level.
Admission Requirements
To be admitted to the Bachelor's degree in Art and Technology, applicants must have a qualifying upper secondary school leaving certificate or equivalent. The specific admission requirements include:
- Danish A
- Mathematics B
- English B
- History B or Social Science B
- An additional foreign language at A-level (or B-level if it is a continuation language) or Communication and IT A
Program Structure
The Bachelor's degree in Art and Technology is a 180 ECTS program, divided into six semesters. The program consists of mandatory modules, as well as elective modules that allow students to specialize in specific areas of interest.
Mandatory Modules
The mandatory modules are:
- Skulptur og teknologi (15 ECTS) - Introduction to sculpture and technology
- Problembaseret lćring (5 ECTS) - Problem-based learning
- Physical Computing I (5 ECTS) - Introduction to physical computing
- Kunstens og teknologiens historier I (5 ECTS) - History of art and technology I
- Rum, kunst og teknologi (20 ECTS) - Space, art, and technology
- Physical Computing II (5 ECTS) - Physical computing II
- Kunstens og teknologiens historier II (5 ECTS) - History of art and technology II
- Dynamisk kunst og teknologi (15 ECTS) - Dynamic art and technology
- Physical Computing III (5 ECTS) - Physical computing III
- Konceptdesign (5 ECTS) - Concept design
- Kunst og kontekst I (5 ECTS) - Art and context I
- Interaktionsrum i kunst og teknologi (20 ECTS) - Interactive spaces in art and technology
- Kunst og kontekst II (5 ECTS) - Art and context II
- Internationalt samarbejde (5 ECTS) - International collaboration
- Narrativer og interaktion (15 ECTS) - Narratives and interaction
- Mixed Reality Teknologier (5 ECTS) - Mixed reality technologies
- Praksisbaseret forskning indenfor kunst og teknologi (5 ECTS) - Practice-based research in art and technology
- Entreprenřrskab, kunst og teknologi (5 ECTS) - Entrepreneurship, art, and technology
- Kunst og teknologi som oplevelse (20 ECTS) - Art and technology as experience (Bachelor's project)
Elective Modules
Students can choose elective modules from other programs or universities, subject to approval by the study board. The available elective modules include:
- Multimedieprogrammering (5 ECTS) - Multimedia programming
- Musikćstetik (5 ECTS) - Music aesthetics
- Play og Event (5 ECTS) - Play and event
- Visuelle metoder i kvalitativ forskning (5 ECTS) - Visual methods in qualitative research
Competence Profile
Upon completion of the Bachelor's degree in Art and Technology, students will have acquired the following competencies:
- Knowledge: Understanding of art, technology, and their intersection, including key concepts, theories, and methods.
- Skills: Ability to identify, formulate, analyze, and solve problems in art and technology, as well as to communicate effectively with both specialists and non-specialists.
- Competences: Ability to work independently and in teams, to develop and realize artistic concepts, and to create synergy between art and technology.
Examination and Assessment
The program uses a variety of examination and assessment methods, including written exams, project-based exams, and portfolio assessments. The exams are typically conducted in Danish or English, depending on the module.
Language Requirements
The program is taught in Danish, but some modules may be taught in English. Students are expected to have a good command of Danish and English, as well as the ability to read and understand academic texts in other European languages.
International Opportunities
The program offers opportunities for international exchange and collaboration, including study abroad programs and international projects.
Career Prospects
Graduates of the Bachelor's degree in Art and Technology can pursue a variety of careers in the creative industries, including:
- Artist or designer
- Art director or creative director
- Project manager or producer
- Researcher or educator
- Entrepreneur or innovator
Further Education
The Bachelor's degree in Art and Technology provides a solid foundation for further education at the master's level, including programs in art, design, technology, and related fields.
