Program Overview
Introduction to the Program
The Dynamic Art and Technology program is designed to provide students with a comprehensive understanding of the principles and practices involved in creating dynamic art and technological installations. This program focuses on the perception and experience of movements and transitions, enabling students to work with the principles of creating time-based artifacts and experiencing artifacts that express temporal, spatial, and affective transitions.
Program Content, Progression, and Pedagogy
The foundation of this module is the perception and experience of movements and transitions. Students work with the principles of creating time-based artifacts and the experience of artifacts that express temporal, spatial, and affective transitions. A range of media technologies and technical solutions are explored and applied in the development of products, artifacts, and installations in the project unit. This includes mechanical and electronic alternatives for creating and controlling movement, placement in space, and autonomous movement.
Throughout the semester, students work theoretically and experimentally with projects that challenge their creative and technical skills and create artistic effects with a focus on different forms of interaction between humans and machines.
Subjects
In connection with the module, the following subjects are offered:
- Dynamic Art and Technology
- Artistic and Scientific Method III
Other subjects may be offered within the following areas:
- Digital Representation II
- Graphic Programming
Learning Objectives
Knowledge
The objective of the Dynamic Art and Technology module is to introduce students to basic problem areas and solutions related to the development of artistic projects that express different forms of dynamic effects and transitions.
In this module, students should acquire basic knowledge about:
- Artworks supported by technologies that express dynamic effects and physical, aesthetic transitions
- Perception and the experimental effects of dynamic artifacts
- Diverse mechanical and electronic technologies used in dynamic art contexts
- Artistic expression forms using media technologies to create interactivity in real-time
- The use of scientific and artistic methods and tools in connection with the design and implementation of artifacts or installations that express or trigger physical movement.
Skills
Skills in:
- Identifying and formulating an artistic problem within the semester's theme
- Analyzing an artistic problem and developing alternative concepts for the defined problem
- Justifying the use of specific technologies in connection with the design of installations that express transitions, movement, or transformation
- Identifying, developing, and describing the interaction between form, material choice, and technological solutions with the aim of achieving a clear aesthetic expression and result
- Applying scientific and artistic methods with regard to the interaction between technology, material choice, aesthetic expression, and user experience in connection with the development of dynamic artifacts and installations.
Competences
Competences in:
- Describing and analyzing works and installations that use adaptive technologies
- Applying adaptive technologies within the design and implementation of artifacts or installations that express physical movement and transformation
- Placing one's own artistic solutions in a context (in relation to modern, socio-cultural requirements and consequences, art-theoretical and aesthetic dimensions, etc.)
- Describing the finished design scientifically and communicating this in a project report, portfolio, etc.
Teaching Methods
The working method involves group and project work.
Examination
Exams
The exam for Dynamic Art and Technology involves a conversation between the student(s), examiner, and external censor based on the student(s)' project report, which can be a process report or portfolio, and the product they have developed. The project exam will also cover other subjects from the module.
- Exam Name: Dynamic Art and Technology
- Exam Form: Oral exam based on a project
- Submission: In groups or individually
- Scope: The written work must not exceed 10 pages per student (15 pages for individual reports)
- Exam Duration: 20 minutes per student and 10 minutes for assessment and grading per group, with a maximum of 2 hours
- ECTS: 15
- Assessment Form: 7-point scale
- Censorship: External exam
- Evaluation Criteria: Evaluation criteria are stated in the University's examination regulations
Facts About the Module
- English Title: Dynamic Art and Technology
- Module Code: KOTBA
- Module Type: Project
- Duration: 1 semester
- Semester: Autumn
- ECTS: 15
- Language of Instruction: Danish and English
- Place of Instruction: Campus Aalborg
- Module Responsible: Stine Lindahl Jacobsen
- Included in: Bachelor's program in Art and Technology, 2019
Organization
- Education Owner: Bachelor (BA) in Art and Technology
- Study Board: Study Board for Art, Health, and Technology
- Institute: Institute for Communication and Psychology
- Faculty: The Humanities and Social Sciences Faculty
