Tuition Fee
Start Date
Medium of studying
On campus
Duration
1 semesters
Details
Program Details
Degree
Courses
Major
Digital Media | Multimedia | Software Development
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Course Language
English
About Program
Program Overview
AAU Modules
The AAU Modules are a part of the university's curriculum, offering a range of courses to students.
Multimedia Programming
Content, Progress, and Pedagogy of the Module
The goal of this module is to strengthen the student's capacity to develop advanced multimedia applications. Based on a significant amount of prior knowledge of programming, the module will advance the students' capabilities to develop software and physical systems through more complex algorithms and programming techniques.
Courses
In connection with the module, courses may be offered within the following area:
- Multimedia Programming
Learning Objectives
Knowledge
During this module, students should acquire:
- Basic knowledge about advanced topics of software development and algorithms relevant to the design and implementation of multimedia software applications.
Skills
- Skills in applying a variety of intermediate and advanced programming techniques and methods in the construction of effective and efficient multimedia software applications.
- Skills in applying advanced programming techniques in combination with artistic and perceptual theories.
Competences
- Competencies in analyzing multimedia engineering problems and selecting, applying, and evaluating appropriate technologies in developing successful solutions.
- Competencies in applying quantitative analysis to evaluate multimedia solutions.
- Competencies in applying advanced concepts in multimedia programming and software engineering.
Type of Instruction
Method of working: Individual or small groups.
Exam
Exams
- Name of exam: Multimedia Programming
- Type of exam: Active participation/continuous evaluation
- Active participation in the module's series of lectures and other course-related activities is required.
- Active participation is defined as reading of set literature, 80% attendance of the module's series of lectures and other course-related activities, contribution to the module's discussion sessions through presentations and active participation in discussions, as well as hand-in of all assignments.
- If a student does not meet the requirements for active participation, the following re-exam is conducted: Internal written exam in the module "Multimedia Programming".
- Hand-in: Individual
- The examination is a 7-day assignment on a set subject.
- The assignment will be evaluated by the examiner.
- Number of pages: The written part must not exceed 10 pages.
- ECTS: 5
- Assessment: Passed/Not Passed
- Type of grading: Internal examination
- Criteria of assessment: The criteria of assessment are stated in the Examination Policies and Procedures.
Facts About the Module
- Danish title: Multimedieprogrammering
- Module code: KOTBA20VM01
- Module type: Course
- Duration: 1 semester
- Semester: Autumn, 5th semester
- ECTS: 5
- Language of instruction: English
- Location of the lecture: Campus Aalborg
- Responsible for the module: Anders Bonde
- Used in:
- Studieordning for bacheloruddannelsen i Kunst og Teknologi, 2020
- Studieordning for bacheloruddannelsen i Kunst og Teknologi, 2022
Organisation
- Study Board: Study Board of Art, Health and Technology
- Department: Department of Communication and Psychology
- Faculty: Faculty of Social Sciences and Humanities
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